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  1. Xilefian

    PLEASE need help! missing .dll file in RPGMV version 1.0

    If it's only deleted files then you should be able to download the DLL that was removed online. QT is a public licenced library, I can send you the files you're missing if you want to try that. I still recommend a clean install though, you shouldn't trust anything - even me sending you the...
  2. Xilefian

    PLEASE need help! missing .dll file in RPGMV version 1.0

    Sounds like something really mangled the installation (I'd presume the virus). If you really had a virus, it would be a lot, lot safer to delete the installation and reinstall. Here's the official 1.1 update patch download; https://s3.amazonaws.com/degica-downloads/RPGMV_W110_Upd.exe I think...
  3. Xilefian

    BB [code] syntax highlight

    Why can't you edit it? Has it been obfuscated? Edit: it's still a million times better than no syntax highlighting. Thank you very much for fixing this
  4. Xilefian

    BB [code] syntax highlight

    The code section is it's own block, you can force it to have a white background irrespective of theme, so colouring can then be applied. Syntax colouring would be handled in JS (has been on every single forum I've administrated or moderated in the past). Syntax colouring is very obviously...
  5. Xilefian

    What Educational Program Are/Were You In?

    I have a Bachelor of Science degree with Honours in Computer Science, specialising in Game Programming and with a year of industry experience. Industry experience in university is invaluable. If you have an opportunity to work at a game studio then you must take it, you will be a thousand times...
  6. Xilefian

    OVERKILL!??

    I just think it's entirely absurd to label an optional mechanic that removes nothing and adds something for everyone "a waste of time". If you think Overkill loot drops are a waste of time, then you must also have the opinion that rare-drops and stealing-items from enemies is a waste of time as...
  7. Xilefian

    OVERKILL!??

    Then go ahead and do that, there is literally nothing stopping you...No time wasted at all; you are the one to choose when to hang around and spend time planning Overkills. If you really, really feel that Overkills are a waste of time then realise that you're the one choosing to waste your own...
  8. Xilefian

    OVERKILL!??

    I still entirely disagree with your opinion. In Final Fantasy X, when an Overkill happens it doesn't add any additional time to the game at all. You get a little text informing that an Overkill occurred as the damage appears and the reward appears in the loot list with no additional fanfare...
  9. Xilefian

    BB [code] syntax highlight

    I've noticed that - whilst language detection apparently is a thing - syntax highlighting is completely missing with the [code] tag. The following appears all-white for myself; // in-line comment /* multi-line comment */ int function( const int _arg ) { return _arg + 3; } On other forums...
  10. Xilefian

    OVERKILL!??

    It rewards those who carefully set up overkills and plan their battles. Not a waste of time at all considering that the additional loot is optional. @Myzt it is incredibly unlikely that overkills came about due to a bug. A naive way to do killing would be; self->health -= attack->damage; //...
  11. Xilefian

    Crowdsourcing Site specifically for game developers?

    They only have 2 projects up there so far, it's unfair to start judging. One for ~$32,000 and another for $75,000 - which I do not consider extremely high goals at all. A realistic goal for a game project should be $100,000. Extremely high in crowdfunding terms towards the million mark. EDIT...
  12. Xilefian

    Crowdsourcing Site specifically for game developers?

    So this exists; crowdfunding.gamekicker.org The criticism it's received so far is exactly the kind of stuff I've already said in this thread.
  13. Xilefian

    Crowdsourcing Site specifically for game developers?

    Visibility seems to be a massive complaint of indie developers these days. If you make something engaging and market it well, do it at the right time with the right people in the right place, you'll be fine. There's a lot of people attempting project who have zero idea on how to gain...
  14. Xilefian

    Crowdsourcing Site specifically for game developers?

    Now that would require quite the staff-force if things get too big. Not to mention the people approving/disapproving the applications are handling cases that could potentially involve a large amount of money, there's some legal protection that's needed around that. Imagine if you approve a...
  15. Xilefian

    Crowdsourcing Site specifically for game developers?

    Not me. Because we already have Indiegogo and Kickstarter; if there is a successful niche to be found specifically for game crowd-funding it's already catered for by both these services. The problem of unsuccessful game projects due to inexperienced developers will still carry over, even if...
  16. Xilefian

    Clark Exp Limit

    If the limit is just below a level up range for a class then every time experience is gained the level up message will appear. Also the changeLevel command will bypass this, only to be reset when the next gainExp is called, and the initialisation stage will ignore the limit as well. It would...
  17. Xilefian

    clamps

    var newValue = Number( oldValue ).clamp( minimumValue, maximumValue ); // Example 1: health += damage; // Change health (damage could be positive or negative) health = Number( health ).clamp( 0, 100 ); // Clamp health between 0 and 100 // Example 2: health = Number( health + damage ).clamp( 0...
  18. Xilefian

    Change Terms in Database while in-game?

    Line 1362 in rpg_managers.js has the TextManager, which is the wrapper for getting the terms. It splits the terms into basic, command and message with param for selecting the specific term. In these members it actually accesses $dataSystem.terms which contains all this. So if you want to...
  19. Xilefian

    get event location/check around event

    $gameMap.events() returns all events on the map that convert into a true boolean; if there's an event that doesn't convert to a boolean (such as the first one in the array, which is null) then the eventId will be getting you the wrong event (offset by 1 by default, due to first one being null)...
  20. Xilefian

    Event Touch Trigger

    Xilefian updated Event Touch Trigger with a new update entry: Complete re-write & Common Event Support Read the rest of this update entry...
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