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  1. Xilefian

    RPG Maker Event Touch Trigger - Complete re-write & Common Event Support

    I said last update that common event support would require a re-write, so I did that. There's been some fundamental changes to the API, so compatibility with version 1.1 is completely broken. I've updated the example event screenshots to reflect this - please take a look!!
  2. Xilefian

    RPG Maker MV Version 1.1 Update

    It would be bad if it did that in-case it overwrote a change you may have made to the critical files. Also, Steam doesn't have access beyond the application's install directory, so the only thing it's capable of updating is RPG Maker MV's base files. MV could auto-update your projects for you...
  3. Xilefian

    RPG Maker MV Version 1.1 Update

    Because Javascript is the core of the system and native binaries aren't a possibility in MV, you'll never be able to get effective encryption. The most they can do is a compression format, which will only do to massively increase load-times. You can probably do hashing, but the key will be...
  4. Xilefian

    Event Touch Trigger Plugin - Demo

    This is a much cleaner, better demo than any I could have made. Thank you very, very much! You don't have to use the event number IDs to target events, you can use their names as well - something I think would be more useful. Event Touch { "touched by" : "Event A", "page" : 1 } { "touched by" ...
  5. Xilefian

    Event Touch Trigger

    Xilefian updated Event Touch Trigger with a new update entry: Turn Toward boolean parameter Read the rest of this update entry...
  6. Xilefian

    RPG Maker Event Touch Trigger - Turn Toward boolean parameter

    This update adds a parameter for defining a default turn-toward behaviour for triggering events. This mimics the way that events turn toward the player by default with player-touch/event-touch. If you set this value to false (or clear it) then you will have to implement the turn-toward within...
  7. Xilefian

    RPG Maker MV Version 1.1 Update

    They still haven't fixed the parallax map memory leak and terrible parallax map load performance. Guess the Plugin I wrote that fixes that is still useful.
  8. Xilefian

    Event Touch Trigger

    Yes it is a typo, I was messing around with the settings at the time when making my test version. I decided to avoid a dependency on common events as you can call common events from regular events.
  9. Xilefian

    Event Touch Trigger

    I was going to ask you; do you think you could you remake your demo map with this Plugin? Or does your version do anything different?
  10. Xilefian

    @[696:@CT_Bolt] I published my version of your Event Touch Trigger Plugin. I'd be very happy if...

    @[696:@CT_Bolt] I published my version of your Event Touch Trigger Plugin. I'd be very happy if you tried it.
  11. Xilefian

    Event Touch Trigger

    Xilefian submitted a new resource: Event Touch Trigger - Event touching event triggers Read more about this resource...
  12. Xilefian

    RPG Maker Event Touch Trigger 2.2

    This is a further development from a Plugin concept by CT_Bolt "Event Touching Triggers" Adds additional event-touch-event triggers for event pages. Activate by adding an event comment to an event page with the JSON Name (default "Event Touch"). Each new line after the JSON Name is an...
  13. Xilefian

    Free Javascript Editors

    You can define globals by adding comments somewhere above their usage as such; /*global $gameVariables*/ /*global Game_Action*/ I generally ignore the green squiggles - if you really hate them then maybe start practising Zen-Buddhism so you can chill out a bit, alternatively use Atom or search...
  14. Xilefian

    Free Javascript Editors

    We need more people to champion Visual Studio Code https://code.visualstudio.com/ I already consider Visual Studio to be the 2nd best IDE out there (a very close 2nd to XCode), all the skills and talent of the VS team went into Code and it really shows it. You can add the JS directory to the...
  15. Xilefian

    Events Touching Trigger

    Good idea for a first-time Plugin, it's definitely something people would want. I disagree with how you built the API. The Plugin parameters are great, but they aren't extensible and very quickly people will have to write a Plugin to modify yours to add additional parameters. I think you...
  16. Xilefian

    Do you like maths

    It would be ridiculous to actively dislike mathematics. Most people probably dislike that they are unable to produce the results they expect to gain from their attempts to solve maths problems. Whilst at school, I never believed I was good at maths. I remember one lesson when I expressed...
  17. Xilefian

    Filters

    Here's an example to fade into a sepia tone over 30 frames; And here's an example to fade out-of a sepia tone over 30 frames; Note that these are two different events! If you were to have the fade out in the same event as the fade in then it would just fade in and out sepia over 60 frames (1...
  18. Xilefian

    Plugin 3D ReBirth Battle System

    ThreeJS is a hefty webgl library, no reason to use it. My job involves graphics engine programming so I have no problem doing that here. Speaking of which, my job has taken up all my time recently which is why I've been quiet here (haven't even launched MV for a while). I have no other MV...
  19. Xilefian

    Plugin 3D ReBirth Battle System

    First update is that I'm dropping support for the fall-back canvas 2D. It's way too slow and the only devices that would use it are low-end mobiles and incorrectly configured mobile browsers, so I'm going to make this fully WebGL to save time and effort. Got a 3D API designed. The idea is to...
  20. Xilefian

    Plugin 3D ReBirth Battle System

    Don't get me wrong, MV is not a "better" engine and JS is a lot slower than RGSS, but the use of HTML5 canvas means we get access to WebGL where available and the use of PIXI.js has made things a lot easier to do. This kind of system can be done in RGSS, I think I mentioned before that I've...
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