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  1. Xilefian

    I don't think it's judging the engine, it's (an attempt at) judging the amount of effort put...

    I don't think it's judging the engine, it's (an attempt at) judging the amount of effort put into the game and seeing default RTP graphics and recognisable scripts downloaded from all over the internet does not indicate much effort has been put into the game itself.
  2. Xilefian

    where are you finding these games? It's been ages since I've seen an RPG Maker horror game...

    where are you finding these games? It's been ages since I've seen an RPG Maker horror game; generally they're all pretty bad
  3. Xilefian

    Let's make a community RPG of and for rpgmakermv.co?

    To clarify, when I said "get a ruthless project manager to build the frame-work and get as many people as possible to contribute into it" what I meant was a project manager who would accept all content that keeps the project healthy, rather than do any kind of recruitment, and content that...
  4. Xilefian

    Let's make a community RPG of and for rpgmakermv.co?

    My thoughts are this isn't a community collaborated game. You've fallen into traditional roles and have assigned yourself the scenario writer. I'm not sure you'll be able to get the community to make your game for you.
  5. Xilefian

    As much as I hate it for personal reasons, Unity is actually very good and gets my...

    As much as I hate it for personal reasons, Unity is actually very good and gets my recommendation for anyone who wants to make a normal 3D game.
  6. Xilefian

    I've used it. The editor is good for natural formations and weathering, but it's not very easy...

    I've used it. The editor is good for natural formations and weathering, but it's not very easy to customise the engine. You'll basically spend 20% of your prototyping time with default assets being used. It's very difficult to recommend CryEngine when Unity and Unreal Engine exist and are...
  7. Xilefian

    Console log not working anymore?

    It could be that one of these plugins accidentally overrides console.log, however your browser might not allow that so silently ignores the override and allows normal console.log to work. See if you have any objects called "console" or if you've done "console.log=" or something weird like that...
  8. Xilefian

    Let's make a community RPG of and for rpgmakermv.co?

    A big, big thing to avoid with community led projects is getting the community to make your game idea. You don't want to lock down everything and say "community monkeys, fly my pretties and make my story into a game!". Everything critical to the project should start of as a single page and then...
  9. Xilefian

    Let's make a community RPG of and for rpgmakermv.co?

    Another angle to go with, which would be way easier, is to do a sort of demo-scene style game with mini chapters each telling a different story, even returning to a previous story or connecting to one. This lets the story burden dangle and then it becomes "anything goes". I remember watching an...
  10. Xilefian

    Let's make a community RPG of and for rpgmakermv.co?

    I've seen countless community RPG Maker projects, none of them finished. A lot of the problem is the pass-along system losing track of who the current owner is and the project falls apart due to lack of a project manager. Things like story are nigh impossible to keep going and everyone...
  11. Xilefian

    The reason is because it makes an analogue watch face look shaped like a smile, and you're more...

    The reason is because it makes an analogue watch face look shaped like a smile, and you're more likely to buy a watch if it's smiling at you.
  12. Xilefian

    RPG Maker MV Mini-Map Plugin

    What part does not work? Does the minimap not show but gabwindow still works? Does gabwindow not show but minimap works? Do both of them break? Could be related to the weirdness of this plugin overriding Scene_Map.prototype.start rather than Scene_Map.prototype.createAllWindows for window...
  13. Xilefian

    Creating manageable projects is a skill you only get through experience

    Creating manageable projects is a skill you only get through experience
  14. Xilefian

    In terms of finance, my company sells technology and services to other studios and that got me...

    In terms of finance, my company sells technology and services to other studios and that got me into profit immediately, despite planning two years of operation on zero profit. Perhaps selling services is something you could do?
  15. Xilefian

    I can certainly sympathise. Right now it feels like my time is 80% development, 20% company...

    I can certainly sympathise. Right now it feels like my time is 80% development, 20% company management, but I can't justify getting any extra help because that 20% is sporadically spread across the month and the money gained would not outweigh the costs.
  16. Xilefian

    Deployment

    I believe this is a very important point to consider and exactly why I see this as the best scenario. You only have to do the hard thing once, then your customers and you reap the benefits forever after. OS X is just BSD Unix, so from the point of view of the computing world, Windows is the...
  17. Xilefian

    Probably a sign that the project was too ambitious to begin with. The RPG I'm making has no...

    Probably a sign that the project was too ambitious to begin with. The RPG I'm making has no story, sound or active gameplay - not because I can't do these things, but because I can't do these things to a high quality within the timeframe that I need to release this product to the market...
  18. Xilefian

    Deployment

    It's not a very good option as it requires a lot of intervention from the user. They'll likely give up and ask for a refund rather than waste an hour figuring out how to package their own game. It should simply work when they download it. The best option would be to serve both copies of the...
  19. Xilefian

    Deployment

    Exactly this, I've done this myself loads of times and I've written out a couple of tutorials for people on how to do this. If you release your MV game for Windows but not Mac, then your customers can themselves make a Mac version, so why not do that yourself and claim the credit for it?
  20. Xilefian

    Deployment

    That's a smart way to go about it. For my project, its primary target is Android due to rapid prototyping being easier on the platform and the license fee being cheaper. The iOS version will happen after Android is launched as a result, despite the iOS market being provably significantly more...
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