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  1. Sinnistar

    Name one thing that you added to your MV Project today

    Looks like an interesting idea Jay xP
  2. Sinnistar

    Tales of Vesperia Custom Menu System [Deleted]

    Perhaps asking on the RPGMakerWeb forums? I'm sure someone somewhere has it, and Soul's plugins were more prominent over there than here.
  3. Sinnistar

    Trees Idea and Work

    yeah it looks quite nice and fitting for your inspired styles. I personally picture a sort of eagle head or something in that center part, perhaps even a clock lol. But yeah, decorations usually add to it quite nicely with those styles.
  4. Sinnistar

    Trees Idea and Work

    Looks kinda like an Old English style or Victorian city look. Maybe use some images of those for some exterior inspiration. Either way, it's looking pretty good as it is.
  5. Sinnistar

    Tales of Vesperia Custom Menu System [Deleted]

    Ouch, yeah I think I had a similar problem before when I tried to get that same plugin lol. I can see if I have it somewhere in my personal collection of plugins, but not sure I can share it directly on here, maybe in a private message though. I'll check and if I have it I'll repack it and give...
  6. Sinnistar

    Tales of Vesperia Custom Menu System [Deleted]

    Might be able to still find it here https://soulxregalia.wordpress.com/rmmv-js-plugins/
  7. Sinnistar

    What are the rules for selling a game made with MV?

    First, you'll have to credit the makers of the engine in your credits. Second, credit anyone who's resources you use (make sure none of it is copyright and all of them can be used in commercial projects) - The most common copyrighted material falls with audio tracks, so be sure you have...
  8. Sinnistar

    Trees Idea and Work

    very gorgeous! xD you're quite talented
  9. Sinnistar

    World map idea

    xD busy bees as always! I know that feeling.
  10. Sinnistar

    Twin Trails Chiptune BGM

    Sinnistar submitted a new resource: Twin Trails Chiptune BGM - A chiptune track from my Unity project Katz: Box Guardians Read more about this resource...
  11. Sinnistar

    Twin Trails Chiptune BGM 2018-02-09

    My first attempt at making a Chiptune track. I think it turned out well enough for the intended purpose. This is the bgm for Katz: Box Guardians first level. It's meant to be a bit happier and the game itself is extremely lighthearted, so it fit for that purpose. Figured I'd share it with all...
  12. Sinnistar

    Is Level-less progression something people might like?

    Well, so far I've come up with some crazy things with my creativity. First off, Guitar Hero in MV lol and it worked perfect. A Rowboating system where you can touch water and be on a rowboat. Co-op adventuring gameplay. Several gambling/card game type systems. Unique material gathering and...
  13. Sinnistar

    Is Level-less progression something people might like?

    lol I'd say at least 2/3 of the games made in MV don't use that stat system. Most likely because yanfly's plugin allows more flexibility on it, but yeah, stats can be done in pretty much any way you can think of with relative ease. Whether you want to reward stats for exploring, doing quests...
  14. Sinnistar

    Is Level-less progression something people might like?

    Well, since all the stats are hideable in some form or another, you can do just that. By using Yanfly's plugin for player base stats you can make all level ups give absolutely nothing or only certain stats if you preferred. You can then follow your idea and hand out the stats for...
  15. Sinnistar

    World map idea

    Pretty cool idea. It reminds me of the classics that I really enjoyed, especially the ones that had large maps with ship movement. Having it tracked on a map is always fun just to see where you've been and where you've still got to explore.
  16. Sinnistar

    Are complicated plots involving time travel and secret lore a good idea?

    Well, if it's any help, Tales of the Lumminai is my game set in two parallel worlds that also has time travel of sorts by using Rifts as the gateway. I also plan for several games in the series to build a pretty complex history/lore about the Lumminai and the characters involved. TOTL has been...
  17. Sinnistar

    Prototype Rowboat

    If you find yourself needing a different sprite as the rower I can easily change it to your sprite for you. I have to figure out how to fix the animation for rowing down anyhow since it bounces a little.
  18. Sinnistar

    Prototype Rowboat

    Sinnistar submitted a new resource: Prototype Rowboat - Wooden Rowboat (WIP) Read more about this resource...
  19. Sinnistar

    RPG Maker Prototype Rowboat 2018-01-15

    Here's another nifty little asset I've created for my second project Luminia and the Last Magician. I needed a rowboat to work with what I wanted, so I had to make one fitting to the idea I had. The rowboat works great, but the animations of the character may be a bit off in certain...
  20. Sinnistar

    Trigger Player Touch/Action Button on Non passable tiles?

    Having them set to "Same as Player" should resolve not triggering them. This makes them the same layer as the player so it acts as an obstacle or another entity like an NPC. As for it moving the player onto them, not sure why it would do that unless instructed to in the event.
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