- Xy$
- -0.10
Oooh I know how to fix that... sec let me go ahead and apply a bug fix
Read the rest of this update entry...Fixed a bug that hid the minimap after battle if you start hidden and reveal the map later.
Well, that didn't last long, did it..? Does it work now..? Yes, sirree, it certainly does..! If only all had such an after-'sales' service..! Top marks again, old chap. (This is becoming a habit..!Oooh I know how to fix that... sec let me go ahead and apply a bug fix
Read the rest of this update entry...This version was completely re-coded and will require upp_core which you can get by clicking here.
NEW FEATURES:
- Minimap name location automatically adjusts its self based on the location of the minimap.
- Automatic outline for passable tiles!
- Much faster rendering
- Maps are hidden by default, and unlockable via plugin command and will stay unlocked on that save file.
- Icon...
What part does not work? Does the minimap not show but gabwindow still works? Does gabwindow not show but minimap works? Do both of them break?Hey this is TheKaal again. I just found that the minimap plugin does not work with yanfly's gabwindow. It doesnt cause an error it just does not work.
Think you can make them compatible?
I couldn't agree more with this statement lol many things done in their plugins which affect other developers plugins. They don't really do standard plugin practices like closures and naming standards and a bit too much overwriting of MV classes and functions. It probably has to do with the scene map create because both of those plugins alias those methods but who knows.Yanfly isn't perfect, a lot of their Plugins add weird global methods to base classes without respecting the potential for name conflicts (thus, overriding and breaking other plugins, or other plugins breaking it).
Yup, it's extremely useful , my core is all private with only 2 methods which have acess to everything else a simple method call like this: LTN.requireUtils (); will get me everything I need.I need to start using non-global based coding as well, xile showed me the purpose of ( function() { * code * } ); I'm going to start using that to reduce the likelihood of compatibility issues.
Whenever I have the minimap plugin turned on the gabwindow doesnt show even when there is no map but the gab shows after i turn it off. But yeah Im a noob at this so i have no idea about that Scene_Map protype stuff so I dont know.What part does not work? Does the minimap not show but gabwindow still works? Does gabwindow not show but minimap works? Do both of them break?
Could be related to the weirdness of this plugin overriding Scene_Map.prototype.start rather than Scene_Map.prototype.createAllWindows for window creation and attachment. Could even be something in UPP core (one of the reasons why I never do "core" plugins is because of the potential compatibility bugs - we learned our lessons from the problems of the unofficial SDK_Base in the RMXP days).
Yanfly isn't perfect, a lot of their Plugins add weird global methods to base classes without respecting the potential for name conflicts (thus, overriding and breaking other plugins, or other plugins breaking it).
Alright thanks for your time. Ill try to see what I can do.Yanfly's programming is far superior to mine lol, not even sure where to begin to look :P No idea why they'd be incompatible
Reply to this post so I remember tomorrow, I read it and will likely forget to check ... wont look at any more alerts until tomorrow to make sure I remember lolThat's the point. I don't know exactly how to do it. It's the first time I'm working with these plugins...