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RPG Maker MV Mini-Map Plugin

RPG Maker MV Mini-Map Plugin 2.3.2

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Dad3353

Praised Adventurer
Oooh I know how to fix that... sec let me go ahead and apply a bug fix
Well, that didn't last long, did it..? Does it work now..? Yes, sirree, it certainly does..! If only all had such an after-'sales' service..! Top marks again, old chap. (This is becoming a habit..!
)
 

Dad3353

Praised Adventurer
Sorry to report enormous 'lag' with the current version, whether on-screen or not, with the new 1.3.1 MV roll-out. It was fine with 1.2, and I didn't notice any problems with 1.3, but since updating to 1.3.1, my bigger Maps are unplayable. I have no other plug-ins, and adding or removing the Mimi-Map is the one making the lag occur.
Just sayin', as I know you're working on another version. It's not critical for me for now, so take our time if you've another in the oven; I'll wait patiently. Be sure to check it, though, with 1.3.1, on a big Map (my 'laggy' one is 140 x 140, standard Overworld, with lots of Events...).
I hope this isn't too bad news..!
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
No worries, sorry for any bugs, but the new one I"m currently developing will have incredibly reduced lag issues, it'll be way more efficient than these are :) Currently trying to overcome programmers block tho O:
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
TheUnproPro updated RPG Maker MV Mini-Map Plugin with a new update entry:

Complete recode!

This version was completely re-coded and will require upp_core which you can get by clicking here.

NEW FEATURES:
  1. Minimap name location automatically adjusts its self based on the location of the minimap.
  2. Automatic outline for passable tiles!
  3. Much faster rendering
  4. Maps are hidden by default, and unlockable via plugin command and will stay unlocked on that save file.
  5. Icon...
Read the rest of this update entry...
 

Dad3353

Praised Adventurer
Wa-hey..! I actually got this to work, and work well..! A bit of a fiddle, as it's quite different compared to the previous mouture, but, with a dose of patience, a trial Project to go through the options and a little bit of guesswork (I was a bit perturbed by the 'region*Id*color' part in the Help section; why the asterisks..? An example would have helped there.) I was able to firstly, remove the previous Minimap instructions and, secondly, update with this new version..! Not bad for an old fool, eh (Did I mention patience..? It needed quite a lot, if truth were told...).
Another good job, lad; well done.
 

TheKaal

Villager
Xy$
0.00
Hey this is TheKaal again. I just found that the minimap plugin does not work with yanfly's gabwindow. It doesnt cause an error it just does not work.
Think you can make them compatible?
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
Yanfly's programming is far superior to mine lol, not even sure where to begin to look :P No idea why they'd be incompatible
 

Xilefian

Adventurer
Xy$
0.00
Hey this is TheKaal again. I just found that the minimap plugin does not work with yanfly's gabwindow. It doesnt cause an error it just does not work.
Think you can make them compatible?
What part does not work? Does the minimap not show but gabwindow still works? Does gabwindow not show but minimap works? Do both of them break?

Could be related to the weirdness of this plugin overriding Scene_Map.prototype.start rather than Scene_Map.prototype.createAllWindows for window creation and attachment. Could even be something in UPP core (one of the reasons why I never do "core" plugins is because of the potential compatibility bugs - we learned our lessons from the problems of the unofficial SDK_Base in the RMXP days).

Yanfly isn't perfect, a lot of their Plugins add weird global methods to base classes without respecting the potential for name conflicts (thus, overriding and breaking other plugins, or other plugins breaking it).
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Yanfly isn't perfect, a lot of their Plugins add weird global methods to base classes without respecting the potential for name conflicts (thus, overriding and breaking other plugins, or other plugins breaking it).
I couldn't agree more with this statement lol many things done in their plugins which affect other developers plugins. They don't really do standard plugin practices like closures and naming standards and a bit too much overwriting of MV classes and functions. It probably has to do with the scene map create because both of those plugins alias those methods but who knows.
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
I need to start using non-global based coding as well, xile showed me the purpose of ( function() { * code * } ); I'm going to start using that to reduce the likelihood of compatibility issues.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
I need to start using non-global based coding as well, xile showed me the purpose of ( function() { * code * } ); I'm going to start using that to reduce the likelihood of compatibility issues.
Yup, it's extremely useful , my core is all private with only 2 methods which have acess to everything else a simple method call like this: LTN.requireUtils (); will get me everything I need.
 

TheKaal

Villager
Xy$
0.00
What part does not work? Does the minimap not show but gabwindow still works? Does gabwindow not show but minimap works? Do both of them break?

Could be related to the weirdness of this plugin overriding Scene_Map.prototype.start rather than Scene_Map.prototype.createAllWindows for window creation and attachment. Could even be something in UPP core (one of the reasons why I never do "core" plugins is because of the potential compatibility bugs - we learned our lessons from the problems of the unofficial SDK_Base in the RMXP days).

Yanfly isn't perfect, a lot of their Plugins add weird global methods to base classes without respecting the potential for name conflicts (thus, overriding and breaking other plugins, or other plugins breaking it).
Whenever I have the minimap plugin turned on the gabwindow doesnt show even when there is no map but the gab shows after i turn it off. But yeah Im a noob at this so i have no idea about that Scene_Map protype stuff so I dont know.
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Yanfly's programming is far superior to mine lol, not even sure where to begin to look :P No idea why they'd be incompatible
Alright thanks for your time. Ill try to see what I can do.
 

MrPleno

Villager
Xy$
0.00
Hey, I'm kinda noob when it comes to scripts, plugins and stuff... You should do a How-To, so noobs like me can learn how to use this plugin correctly... For example, I tried using the map note tags and plugin commands, but the mini map doesn't show at all... Can you post some pics on how to do it? Thank you
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
You need to have the map unlocked :) the help file explains it I think... I'm pretty sure I updated it lol, go into the plugins settings and click "Help"
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
That's the point. I don't know exactly how to do it. It's the first time I'm working with these plugins...
Reply to this post so I remember tomorrow, I read it and will likely forget to check ... wont look at any more alerts until tomorrow to make sure I remember lol
 
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