Not bad, Pac. I think it might be best to use the shadow tool and erase all those autoshadows through, Also consider making the stairs going up the center elevation one or two tiles taller so it doesn't appear they are painted on the side of the cliff.
I really like how you've used the bushy-grass tiles to convey swamp land, clever stuff!
What have I been doing? Well, mostly getting an indev build of 314th Clash stable and ready for some members of my team. Updated the big pictures used in The Messenger's Descent and Planetary Rush to comprehend the new tilesets. Also updating old images, like Tristy getting shot.
Been updating a couple cutscenes, only slightly, but just to be less annoying and more involving. Also credit sequences are gone until the game in cleared entirely now, no more of this credits sequence each act thing.
There's also gonna be a short ending after the credits, speaking of 'the' credits, they are going to be host to an interactive mini-game, not sure what yet, but I'll work something out. Whether it's just a never ending battle where enemies keep spawning and enemies are credited persons, or if it'll be a walk around or game while credits flick over the screen via picture commands.
Well, here's a screen shot anywho!
Been having fun with polish updates.
[doublepost=1450435050,1450264599][/doublepost]Music for this is a placeholder, but I wanted to show deez credits.