Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Screenshot Thread: Ready and Deady!

Status
Not open for further replies.

Myzt

Towns Guard
@Bizarre Monkey , yeah there seems to be a problem w/ my internet connection atm...dunno if it's a tab/mobile problem too...

The second time I posted/replied here was already an "attachment file"image not Gmail image.I wonder if that solves the problem 0.0...
 
Last edited:

Bizarre Monkey

I SHALL BE GLORIOUS!
@Bizarre Monkey , yeah there seems to be a problem w/ my internet connection atm...dunno if it's a tab/mobile problem too...

The second time I posted/replied here was already an "attachment file"image not Gmail image.I wonder if that solves the problem 0.0...
Yeah the last one worked fine, was the one before.

That battle system looks interesting!

Here's a design concept for something... new!

Don't get hung up on the screenshot, I just took shit from the treasure planet game and drew over it.
 

Myzt

Towns Guard
Juzt a "Demonic ruinic bizarre Dungeon map"(inner area from my game in development)"

Need feedbacks on this...as of my view of demon-ruinic dungeons are crooked , not boxy areas and well intense darks and violets .. Dunno if that's good... @.@

screen test 2.png
(Most of em are custom edits)
PS...forgot to post this pic and to ask this b4

Plus, this is just the starting area , not very complex...but make it feel as a
"Demonic ruinic bizarre Dungeon theme" naturally
 
Last edited:

Bizarre Monkey

I SHALL BE GLORIOUS!
@Myst: That looks a lot more enticing and interesting than most dungeons I end up in with RPG maker games. Keep at it!

Also, I don't have any big screenshots to show yet, but here's another brilliant track for the Game's OST by Jake Gamelin.
Album Art by Xiie, I just edited it some and added effects.
 

Bizarre Monkey

I SHALL BE GLORIOUS!
@Bizarre Monkey yours are just very awesome o.o
Wait... my dungeons?

Well, I don't really make 'dungeons', I just sort of make world areas... I dunno, how does one define a dungeon? It probably has something to do with celery... or carrots.

I know SOME kind of vegetable is the answer.

But not which.

Dunno y I'm getting the undertale vibes from your posts here...
All of them or just some?

I do reference it occasionally when it would still be understood as a joke from someone who hadn't played the game. But I actually go to an absurd effort to avoid doing that in my games UNLESS it can fit and make sense for someone who hadn't played it.

Boned being the exception, but since it was just an assessment project I wasn't worried about being heavily inspired.

It also meant I could get the stupid out of my system in time for something that could actually matter.

This weekend I'll be devoting almost every waking hour to Intelligence dev. I have to have a pre-release version ready before sunday's end, huhuhu~

Thankfully I'm SUPER AHEAD OF SCHEDULE for school stuff, so I don't have ANY HOMEWORK at all for this weekend.

Now, this isn't exactly a screenshot, but I'm rebranding Intelligence's Logos, and this was the design concept I went with.

My artist Xiie, who's behind most of the good looking portraits and logos in my games, will be tasked with it's rendering, which means I can focus on the heavy game testing and polish and all that stuff!
 
Last edited:

Myzt

Towns Guard
@Bizarre Monkey
Bizzare Monkey said:

Wait... my dungeons?

Well, I don't really make 'dungeons', I just sort of make world areas... I dunno, how does one define a dungeon? It probably has something to do with celery... or carrots.

I know SOME kind of vegetable is the answer.

But not which.
Well , I meant to say most of your artwork videos/screenshots you post here :)
 

Bizarre Monkey

I SHALL BE GLORIOUS!
@Bizarre Monkey


Well , I meant to say most of your artwork videos/screenshots you post here :)
Okay yeah, you meant my maps and stuff. Well, I dunno, I'm not a super good mapper, I don't think??

I mean, I do have some supremely good maps that are a result of inspiration, but most of my maps are pretty simple.

Compared to stuff developed in end-game RPG Maker, anyway.

I'm currently rummaging through my characters folder and my tilesets and destroying/replacing things I don't know who made with stuff I know I can credit.


This game is becoming slowly but sure, a beautiful and consistent color-slurry.
 

Myzt

Towns Guard
Finally ...battle HUD design done... HUD design by me and HUD Plugin by Moghunter :3

Oh and this almost shows the Custom battle system somehow and a custom-made animation
In progress ?

I gave abit of emphasis to both HP and MP slightly because they are essential but not too clunky for the SV and to not become too defaulty

Battle screen.png

PS: The color concept is liddis because it is related to the story and full game

BS 1.png BS 2.png BS 3.png BS 4.png BS 5.png BS 6.png
 

Bizarre Monkey

I SHALL BE GLORIOUS!
The fonts due to their heavy filtering and black inner bevel make it very hard to read them among an already very purple/blue background and menuset.

It is pretty but it's a right clusterfuck about now, though I'm assuming this is a very early version considering your only just implementing the menus and stuff.

Next time I post I hope it to be a trailer, but for this time, we've got some wicked screenshots for Intelligence: 314th Clash.

Tristy confronting Origin and loving it.


Spooky...


Now for something a little more lighthearted.



Your first boss.


Despite the cartoonish tilesets, the game has a lot of atmosphere.



In sleep I woke and saw HD, and i said what. dah. fuk.



Legit the first boss. But uh... he's gonna leave you with the cold shoulder.



And YOU'RE DEAD!!!



But then you are... not? The plot thicken.


Humanity, hear me now!



The time has come to move past our rigors...



To put aside our ideals of parity...



To play a game that defines who we are, and those...



Who would play our role on this planet next!



We've got a big game coming soon... VERY soon!



You'll be physically challenged!



Mentally challenged!


And best of all... EXISTENTIALLY TRAUMATIZED. (we hope)



The 314th Clash will set us free!


 
Last edited:

Myzt

Towns Guard
@Bizarre Monkey thanks for noticing it xD and yes it's still in early development...
Yea...it's f*cked up when the battle HUD designs were added onto the Purplish BG...

I'm actually thinking of changing all Battle scene BGs to B/W and removing extra convoluted designs/fixing colors.
And retaining all actors,enemies and Battle HUD design.

Dunno if it's alright to change BGs to B/W in a battle scene though...
As of (in my point of view) it emphasizes both a tragic Battle scene and also to sharpen the focus onto the Battle gameplay and stat changes/huds (very essential) ...rather than BG (even tho the MAP BG is in color)
[doublepost=1457447813,1457271851][/doublepost] @Bizarre Monkey Ok...removed that dam* bevel and recolored gradient of HP and En bars... Burst seems unreadable...maybe changing its color ?
And here it is in my first time using Bandicam :)

And please do give some reviews of it too :)
RAnDrive Charge turn-based system :p
(Referenced and combined from past played games)


And wth yout**e ! It categorized the vid as "shooter games" xD
or is it just me seeing it in "recommended video-shooter games" :o
 
Last edited:

Bizarre Monkey

I SHALL BE GLORIOUS!
@Bizarre Monkey[/USER] Ok...removed that dam* bevel and recolored gradient of HP and En bars... Burst seems unreadable...maybe changing its color ?
And here it is in my first time using Bandicam :)
Your bandicam works fine, good show! That looks much better, it's all a bit fast but it looks like it'd be easier to learn than to say i could learn from a video, it's quite an intense battle system though.

And IMO make burst a brilliant orange to yellow gradient with a black stroke so it does stand out.

ALRIGHTY.
I warned you all, I told you my next post would host a trailer...

BUT YOU DIDN'T LISTEN!!!
Get diddly-riddly hyped mufuggas!

That music is all in the base game and was composed for the game as well, yeah-- this shit's more real than Smith's Crisps.
 

Myzt

Towns Guard
@Bizarre Monkey , thanks for the compliment xD
Yea...it's abit intense :D ...but there will be an unusual thourough progressive gab tutorial
little by little :)
And for the Burst color suggestion too :)

Also , awesome trailer. It really got me interested in it
[doublepost=1457793289,1457674868][/doublepost]@Bizarre Monkey Still finding that "HUD editable file...c'mon where are you Burst editable image" :0

On another note , changed the Battleback to another one , suits the map abit...on da video...
And added button guides (rightmost part)-to not let the playa forget the basic Drive commands and othstuffs... :D


Q:
Are the Button guides looking Clunky ?


Next up SV battler Sprite Height scaling :3
(IMO, I dun like super small sprites lolz)
 

Cunechan

∠( ᐛ 」∠)_
@Myzt I like your bs it's something new and different especially the design. Guess we both share the same love for moghunters stuff XD The button guides look like they're fitting in my opinion. However, looks really interesting from what I've seen so far XD
 

Myzt

Towns Guard
@Myzt I like your bs it's something new and different especially the design. Guess we both share the same love for moghunters stuff XD The button guides look like they're fitting in my opinion. However, looks really interesting from what I've seen so far XD
Thanks for the feedback :D
Yeah , I rlly love Moghunter's stuffs :3
All of em are cool and outstanding xD
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Hey everyone, I know this thread is not very active anymore, especially since Biz has not been around to keep it alive. If you're looking for some feedback check out the Screenshot Critique Thread pinned to the top or follow this link https://rpgmakermv.co/threads/screenshot-critique.1939/
I have this topic on email alert so I do moderate and give feedback as soon as I can, also @MinisterJay likes to keep an eye on it to, so you can expect quicker results there.
 
Status
Not open for further replies.
Top