- Xy$
- -2.45
My son and I made some permanent marker battlers and characters.
you are not going blind it is common when you inlarge any image. that is why I will not port lower pixal art to a larger tile size. there are ways to decrese the bluryness. but when i saw mv tiles i new what they did it is better to have the art bigger and make it smaller. this way you get a sharper image not a blur like what you see.Today I re-made some old XP tiles I found (Were they made by Ben-Ben, no idea. Regardless, inspired by their work. xD) into new ones in the style of MVs. I'm very pleased with the result. Hopefully tomorrow, my boat will be finished.
Old XP:
New MV:![]()
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Looks a little blurrier then normal. (Maybe I'm just going blind) o-o
Always a good idea to repixel enlarged art so it don't havr that appearance too if you do end up enlarging smaller ones. But yeah I tend to keep the original nearby so I can make an exact copy as best I can (Just look at the sci-fi set I made for my Ebony Stars game xP)you are not going blind it is common when you inlarge any image. that is why I will not port lower pixal art to a larger tile size. there are ways to decrese the bluryness. but when i saw mv tiles i new what they did it is better to have the art bigger and make it smaller. this way you get a sharper image not a blur like what you see.
Well I for one would like to see some of those heh. xP (And I think Jodis was referring to the original version of that tileset looking a bit blurry (VX version?) which it kinda does to me too lol but the MV version doesn't seem to have that to me anyway). Really cool temple you got there too xD. You seem really good at making these type of tilesets heh xP@Jodis , to be fair almost all of the tiles there, are actually MV tiles, just edited and re-styled. I do think it was my eyes just playing tricks on me as now I look at them, they look normal again.
For today, I made a Temple:
I also made an entire tile-set to accompany said temple, I've made over 30+ Tilesets for a game I'll probably never finish, if people are interested, I could share some, someday maybe! :3![]()
Sometimes random can churn out some really cool things, which often lead to other things and so on. I love your temple; it's really good!Oh right. Silly me. xD Also, thank you, I surprise myself sometimes with how good they turn out since I just randomly make or edit whatever comes to mind. I'll have to create a thread some-time and post some of my work (They'll be free to use, if I do), just have to finish some bits and bobs until i'm happy.
Allowing the player to choose their character is an awesome feature to have xP renaming even moreso lol. But yeah, looks like you have a good start going for ya there!Still learning the ropes so nothing exciting really.
Just figured out how to allow the player to choose a character and give them a name.
Looks incredibly bland currently so I'm hoping I can figure out how to spice up the menu in the future.
Other than that just been experimenting with parallax backgrounds for visual effects and stuff.
(This one's my fav.)![]()
That gives me an idea. I wonder if I can do that with Otherworld. In the beginning, select one of the 3 main characters to start with. They all have different ideals, motives and paths, but they all end up in the same place. So essentially it'd become 3 different perspectives of the same story.Allowing the player to choose their character is an awesome feature to have xP renaming even moreso lol
That's pretty much exactly how both my games are. Tales of the Lumminai gives you the option to play as Lucia or Leon, both in two very different worlds each effected by the same events but in different ways. So in a sense there are two perspectives to the same main story in TOTL. In Ebony Stars however lol, you get to choose from SIX total characters to play as. Each of these are pretty different as well and your choice will determine what you start with and what NPC's will exist in the world. The storyline will be the same for each character, but the dialogue will be different, so again it's 6 different perspectives to the same story which just adds replayability and such too xD. I love doing things like this and I play any game that has this function to it as well heh.That gives me an idea. I wonder if I can do that with Otherworld. In the beginning, select one of the 3 main characters to start with. They all have different ideals, motives and paths, but they all end up in the same place. So essentially it'd become 3 different perspectives of the same story.
Otherworld is progressing slowly, but "in secret" right now. So there won't be any new updates even on the site for it.
We're focusing on writing the storyline for Gaia's Dream, starting with the Prologue and Chapter I (and thinking of a subtitle for it). After the "dramatic" prologue, it needs to follow suit, so while my wife is helping with the plot/story aspect, I'm designing a few more graphics for it.
Yanfly's plugin for the item stuff should help with the varying effects heh. I'm pretty sure I have made items that are like that using their plugins before.Managed to figure out how to input names for items by inputting a name for an actor and then calling the name of the actor in place of the item name. So as well as choosing your gender and your name, you'll also be able to have your favourite food as an item!
Now I'm gonna spend a year trying to get items to have different effects on different actors.
That'd be cool to see if you do decide to go through with that idea xD.@Sinnistar I completely agree. Customization adds a lot more to the game, more depth and dimension. If being able to play one of the 3 main characters in Otherworld is viable, then I think I'd also adapt the Karma plugin to apply to ALL characters. That said, I've not decided on the actual system yet.
You can prolly remove the outline yeah. I've seen it before anyhow. not sure how they did it though.Made some window skins, still trying to figure out how to pad them properly.
Is it possible to completely remove the outline from text? I don't really like the anti-aliasing.![]()