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Name one thing that you added to your MV Project today

Been a bit "under the weather" lately - mostly job related. But have been still proceeding with tilesets. Here's a mapshot of what I have so far. The map isn't very good, but it's meant to showcase some of the graphics I've been working on.


If anyone wants to - and can - help with the tilesets I'd welcome the expertise and can provide the assets, and am creating more as the storyline dictates.
 

SkywardRiver

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Dynamic lighting done today. Will probably only be using it on smaller maps though, as it's decently tough on the system. Might just use picture overlays later on. We'll see.


Just keep an eye on that candle flame. Sorry for the terriblah quality. Tired lol.
 

Sinnistar

Praised Adventurer
Awesome news guys! I actually managed to make it work lmao. So, I present to you, "Sabel and Ria in 'Dance With Me!"


This is my new minigame that I put some serious effort into creating it purely through eventing. It uses various pictures and variables, but it does require a couple of plugins to do what I do though lol. Definitely needs one for the score displaying though. This is my first ever minigame and it actually works pretty well. The settings used on it are also flexible, so you can actually adjust the timing on the opponent's random score to make it more or less difficult, as well as the timing of the arrows, score for pressing the correct button, and so much more! Let me know what you guys think and if you'd like to see how it's made. Hope you like Sabel's very noobish dancing!
 

SkywardRiver

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Spent most of the day out of the house, today, but I did get a chance to get some stuff done. Namely Character Development, which may not seem like much but considering I have 12 playable characters so far in Act 1 planned it's pretty important. I also created a system with which to remove all items of the party, saving the id's to an in-game variable, and give all items back. This is great because the game I'm making jumps from party to party every Chapter.
 

Sinnistar

Praised Adventurer
I spent a couple hours adding in some unique skills and enemies into Ebony Stars today. While not much overall, it'll start getting there. Just by having one enemy made I can easily make plenty of others now too (gotta love that enemy levels plugin lol). In addition, I created the first set of weapons too! So it's starting to progress a bit more, although I still have a lot to do with the intro before I can get into the battle stuff.
 

SkywardRiver

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Continuing work on the Prologue to Act 1. I'm beginning to set times so I can figure out work to play time ratio. Right now, with 10 hours into game dev, I have about a half hour of gameplay. loool. Those ten hours though also consist of programming and graphics work, though both areas will still need a butt-ton of work till I'm sated.
 

Sinnistar

Praised Adventurer
Continuing work on the Prologue to Act 1. I'm beginning to set times so I can figure out work to play time ratio. Right now, with 10 hours into game dev, I have about a half hour of gameplay. loool. Those ten hours though also consist of programming and graphics work, though both areas will still need a butt-ton of work till I'm sated.
lol the amount of time put into projects will never equal the play time xD just how it has to be since everything can become tedious very quickly lol. But that's actually a pretty good pace you've got set there though.
[doublepost=1463923288,1463905104][/doublepost]Today I managed to refine the skills I added so they're more useful as well as versatile. I have also added passive states to them so when equipping them you'll get several benefits depending on what element you've equipped the skill for. Aside from this, I uploaded my first game on the forums here, and have continued to do more intro work for Ebony Stars so it's almost to the point where I want it to be for each character choice. About the only other thing I've done currently was to add in some more enemies but they're not finished yet, just added them in with the default stats. I'm tired heh xP that's it for now it seems.
 

SkywardRiver

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Today I "finished" the Prologue. About half an hour of gameplay, finished by one of the most important scenes in the entire story. I say "finished" because I know I'ma go beef it up eventually lol. Tweaking things and adding more flavour text or editing maps ect ect. We'll see haha.
 

Sinnistar

Praised Adventurer
Got word that Chapter 2 is 90% editted and ready for testplay by me to see if it all works in TOTL lol. It's been awhile, but it's almost ready for me to continue on to the next 2 chapters. xD The next two are gonna be quite fun ones too heh since that's introducing the main protagonists' pact linking and an array of new features like the salvaging, crafting, guild, and relationships systems. All of these will play a big role in the later parts of the game, so the more you put work into those systems the easier the end game will be to beat xP. I'm excited to be starting the next set of chapters again! But yeah, the editing still needs finalized in chapter 3 and then it should be all set and ready for more additions.

As for Ebony Stars, I am working on a new set of Sci-fi themed tilesets (all of which I will share on here in my monthly resource packs) and I've got a new window scheme that should fit the idea behind the game, the "Ebony Window" xP. This will be available in this month's resource pack, along with some new gen parts (small scale but sci-fi inspired such as alien antenna on the heads and such heh. ), and some BGM that I've already uploaded to my soundcloud for anyone wanting to listen to them in advance. I may have one more in the BGM side, and I want to try making the first tileset since I plan to use it as the "crash site" for Ebony Stars and it will eventually become the HUB city named "Strivaia Nevella". So for an idea of what I want in it, there will be some debris, computer gadgets, and sci-fi machinery with some other sci-fi type things and an item synthesizer (which will be for crafting purposes in Ebony Stars but it can prolly be used for a variety of things).

So, that's about it for now. Haven't really done much in terms of progressing either game right now, but since my writer is finally back TOTL should be ready for more additions sometime this week! I'll have to get the window scheme nice and set up in Ebony Stars today but don't know if I'll do much else there.
 
I've given up on the graphics. For now at least. I've already designed several character sheets for Gaia (just have to patch them together into the actual charset), so don't have to worry about that. Instead, we're planning working on the story, fleshing out the plot. We have several ideas for continuing from the rather "dramatic" intro (which only a handful actually saw), so we're going to narrow it down to just the one. Once that's done, we'll bounce ideas off one another and start developing the story proper, using the basic plot outline as a guide.

Because Gaia's Dream is a short game, it'll only contain three chapters. Each one will have - we hope - a few twists and turns that ultimately add to the big twist at the end of the game.

I can only work on it, though, on my days off (seems so far away right now). I'm planning and hoping that I'll finally be able to create a project site just for Gaia's Dream so I can post the major updates to it. And maybe a separate subfolder for actually playing the game online.
 

Sinnistar

Praised Adventurer
I've been working on some gen parts today for some characters that will appear in the alien world of Ebony Star. Since there's bound to be alien life there, only fitting there be aliens xP. Aside from that, I fleshed out some more of the skills and added in some new weapons that can be dropped from some enemies randomly. Not much time today so that's about all I got, but it's something and progress so yay (sarcastic) I did a good progress! lol
 

Sinnistar

Praised Adventurer
I seem to have a knack for putting off making maps, so I've been working on animations for busts:
Nice little animation lol. Very life-like. But I wouldn't expect less from you lol. (And we all have that knack for putting off map making >.> especially when it's parallax ones)
[doublepost=1464152132,1464068108][/doublepost]Today I spent the day working on my next resource pack. I've created two new mouths that fit specific anime expressions and some alien gen parts to go with the sci-fi theme I've got set this time around. I'm surprised at how well the mouths have turned out! They look pretty convincing with the RTP lol. I also have the window scheme finished, so all that remains is my tileset that I want in this pack. Not really sure what will be on it, but most likely it will be fitted towards a space ship crash site since I'll be needing such a resource set in my Ebony Stars game. Either way, it should turn out alright!

Other than working on the resource pack, I've worked on a few npc variations for Ebony Stars to fit the color schemed careers they were put into heh. I added a couple more skills and items but it's been pretty slow with my game progress atm since I'm focused on finishing this pack before the end of the month!
 

Sinnistar

Praised Adventurer
Alright so I actually did more on the resource pack heh. It will now contain 7 gen parts o.o some can be both gender but most are female only and so I've only made the female only folders for these parts. They have a pretty good range of appearances lol. On top of the gen parts, the 3 BGM's are done, and the window scheme is done too. I'm also tossing in 1-2 title templates created in a new way I learned. And that pretty much just leaves the debris tileset that I want to make. Whether it makes it into this month's pack or not will depend on how much time it takes to get done heh. But either way, there's gonna be at least 12 different things in this pack!
 
I work for basically the rest of the week so I probably won't be able to get much else done, but I'll try lol
I hear ya LOL. I only work 3 nights on shifts, so sometimes these are scattered throughout the week. And obviously during that time, the only thing on my mind is sleep. I bounce a LOT of different projects around (not just MV related) so time is, well, something that a clock tells... Haha!
 

SkywardRiver

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I hear ya LOL. I only work 3 nights on shifts, so sometimes these are scattered throughout the week. And obviously during that time, the only thing on my mind is sleep. I bounce a LOT of different projects around (not just MV related) so time is, well, something that a clock tells... Haha!
I hear that man lol. I'm working on a 3D Voxel-based RPG, a Fire Emblem Clone in Unity (for practice), my own 2D ORPG, and this MV RPG haha. Then I gotta balance social life with work. Tough stuff lol
 
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