@Sinnistar It certainly is like a scavenger hunt. Plus it gives that extra incentive to play and possibly increases the replayability. A good example is perhaps
Ocarina of Time, which has so many secrets, easter eggs, other game nods, etc. that I spent a good part of my life finding them all. And find them all I did! I explored every nook and cranny of that game!
Most of the ones in
Gaia's Dream (as short as it's intended to be) will probably be quite subtle, mostly references to things I like, such as my favorite games, or things that inspire me. Nods to
Otherworld may not be immediately noticeable until after the game's completion and release. I have a VERY small team, comprising three members, so I do most of the work myself. Mentions of my other half (aside from the fact that the main character, Gaia, is loosely modelled on her) will most likely make their way into
Gaia's Dream, so for those who know me - or who have been paying attention haha! - will be able to find them.
As far as the project itself, I realised reading through others' updates that I've spent more time working on the graphics and very little time on the gameplay itself. (Graphics has never been my strong point anyway.) I decided to stick with the default RTP for now to get a playable demo out as soon as possible. The weekend deadline seems to be looming awfully close!