In an interesting turn of events, my main game dev partner wants to make
Otherworld commercial, despite the fact that I have no games developed (at least not ones that anyone remembers). I really don't want the rigmarole of Greenlighting on Steam, but did have plans for purchasable novels and other merchandise for
Otherworld. The viability of selling a game from a "literal unknown" game developer, in my opinion, isn't viable at all without the time and dedication it takes to be able to commit to the project. My work schedule dictates that I can't invest what's needed for a commercial game, so I continue with it on my days off more as a hobbyist game developer.
While development on
Otherworld WILL continue, the prospect of being able to capitalize on something that's essentially been in development since I was 15 (in the form of short stories, novels and other RPG Maker games), IS appealing. So time will tell.
That said, in light of
@Xyphien 's new crowd-sourcing site,
Raise Gamer, I decided to work on a short MV game in collaboration with my wife, who has actually secretly wanted to make a game for quite some time now. This will give her an opportunity to contribute and not feel so left out, plus I guess it'll put me out there as a game developer. I'm planning on starting there when I have something of substance to promote.
The game is called (at the moment)
Gaia's Dream. It revolves around a bored young witch, who craves adventure. As fate would have it, one day something happens that changes her life forever and she's forced to embark on a quest to "find herself" and ultimately save the world from a very dark force.
After this, there will likely be far fewer update posts, as most will now take place on their respective blogsites (a new one will be created for
Gaia's Dream very soon). I will, however, be keeping watch on this post, as I'm interested in others' projects.