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  1. hbn

    Searched even more to find out it was already used on a flash game from 2008 or something... so...

    Searched even more to find out it was already used on a flash game from 2008 or something... so it's probably gonna be temporary, at which point I probably shouldn't have bothered now. XD
  2. hbn

    Spent all that time trying to get a track to loop, only to find out the website I got it from...

    Spent all that time trying to get a track to loop, only to find out the website I got it from has gone. Can't find out it's licence terms.
  3. hbn

    Undefined is not a function...

    Well it is when you get to have a debug console, otherwise to someone like me who knows nothing about JavaScript, it has me going through everything with a confused expression. Now a good, old fashioned BSoD on the other hand? They're easy to fix because at least that tells you where it's gone...
  4. hbn

    Undefined is not a function...

    I misread the instructions. I thought it said don't copy index.html. I didn't see the brackets. Why am I so oblivious to instructions.
  5. hbn

    Undefined is not a function...

    *Sighs* So I've updated my project, following the rules and now I can't seem to get my project to run at all. In the editor it seems fine. I've made sure not to overwrite the index.html file or the plugins.js file but if I hit playtest in the editor, I get the "Undefined is not a function"...
  6. hbn

    Time Engine

    Tab seems to lock my keyboard in game rather than close the clock. Not sure if it's a conflict or this plugin. Clock works fine though. Now, if there was a way to make a day/night cycle and seasons. Day/night cycle could just use tint screen feature and use events to control character stuff...
  7. hbn

    Time Engine

    Yeah that's what i meant, just badly worded it. XD
  8. hbn

    Save Character Ideas

    I recall Alundra and FF9 had a book that you saved. The latter used a moogle that offered some dialogue. Books seem to be the fantasy one. If done well, a fourth wall breaking dialogue such as the last boss in Bravely Second could be done. You can use self-switches for dialogue on the save...
  9. hbn

    Time Engine

    Sweet work. Especially to have customisable days and months for custom calendar systems. For story reasons, is there a way to take control of the time using events, so you set it up for a party to arrive at a place at dusk?
  10. hbn

    The Joys (And Frustrations) of Level Up Items

    I'm guessing level up isn't a trait option. It's hard to have a check through when you haven't got screes to a computer but is there an add exp trait?
  11. hbn

    Elemental Skills Discussion

    I did consider redoing the elements to have a 'synthesis' system. You have Earth, Water, Wind, Fire (and Light, Dark and Nature) and then you combine any of those to create a new spell, combining up to three in total. Fire + Fire + Fire is just a really strong fire spell, Fire + Water = some...
  12. hbn

    Elemental Skills Discussion

    Kept default eight elements, each element having ten magic, five offensive, five recovery/status effects. Each follow some form of naming convention similar to what @EonTripleX calls the "Establish and evolve". Basic 1st level attack skills are just fire, ice, thunder, etc. 2nd level called...
  13. hbn

    What States Do You Use In Your Games?

    Default lot. Three extra ones designed for use by enemies, two which affects max HP and max MP of actors during battle, one that basically just adds all negative states in an easy big state. A combination of the rage and confusion into a more powerful variant. Paralysis added. I aim on adding...
  14. hbn

    Looping music

    I was just going by what Audacity gave me. The start sample according to that is 2673131. If I go to the loop length, the value is 5345402. If I subtract start from length, then that is 2672231, which is also what shows up in the screenshot in the length section, which is what is entered in that...
  15. hbn

    Looping music

    So I had an MP3 from a while back. I'm aware that MV only supports OGG files (or mine only shows them up in the editor anyway) so I've converted the track to OGG using Audacity. Now I've found a tutorial for looping OGG files, but I've followed it closely and the track doesn't seem to be...
  16. hbn

    Bad/Overly-Ambitious Game Ideas

    Using variables and enough eventing, the concept sounds possible. Reason to fight? You'd have to think of backstory for that but then not all games apply logic. ------ My first attempt at creating was using RPG Maker XP, nooby first attempt, didn't think much about story, mechanics, etc. I've...
  17. hbn

    Weapon Damage Formulas

    There is a Damage Formulas page on here created by @Mr. Trivel that has a list of all the possible things you can enter to affect damage output. I've not used any of the more advanced features, but you can check the HP rate and you can use health as a base to deal damage. Not sure if there is a...
  18. hbn

    Cliff edge modification

    Thanks @Cunechan and to @PandaMaru for the edits. Very much appreciated. Look good. Not sure if some are completely useable since I'd prefer to keep that character scale as consistent as possible with the environment though that's not completely possible unless I also become a pixel artist. (jolly)
  19. hbn

    Cliff edge modification

    I've noticed since VX the tilesets seem very squared and uniform which makes creating cliffs look somewhat unrealistic. The corners make it difficult to distinguish between cliffs in the foreground and cliffs in the background. It's not helped by the lack of shading for taller cliffs Notice...
  20. hbn

    Back to square one with a plugin. It isn't adding weapon attack power to the attack stat thus...

    Back to square one with a plugin. It isn't adding weapon attack power to the attack stat thus making it negligible.
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