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  1. hbn

    Despite finding some plugins that do what I want, slowly coming to the realisation I may need to...

    Despite finding some plugins that do what I want, slowly coming to the realisation I may need to hire a scripter....
  2. hbn

    Cleaning Up the Equip Menu

    If charm is an equippable item, then you can do that easily. Just go to the types page and under equipment types, rename shield to charm. If it requiring something more to do then you might need to do some eventing or find/mess about with some JavaScript.
  3. hbn

    Where did everyone come from

    Can't say he did. Came from another forum. Their RPG Maker boards are dead and I was looking for a helpful community with which to reignite my interest. It was a bit of shameless spam :P on a member called RPGMaker_MV's part. Decided to just have a check of the site.
  4. hbn

    Should've known actually since that script was turned off for a reason. Thanks for the help...

    Should've known actually since that script was turned off for a reason. Thanks for the help though @[17:@LTN Games] will keep that in mind for future purpose.
  5. hbn

    Yeah, I've just figured it out immediately. Script incompatibility. The game.exe doesn't tell...

    Yeah, I've just figured it out immediately. Script incompatibility. The game.exe doesn't tell me, webbrowser does. Tells me slots[i].etypeId is not a function. The Item Core script doesn't play well with HIME's equip slots.
  6. hbn

    *sighs* is there anyway to trace errors? Running my proj gives me a "typeerror: undefined not a...

    *sighs* is there anyway to trace errors? Running my proj gives me a "typeerror: undefined not a function". Would be useful if I knew where.
  7. hbn

    Name one thing that you added to your MV Project today

    Redoing attribute growth. Added a custom parameter script and I'm adjusting the damage algorithms accordingly. Each character uses the in game curves as their personal attributes. .atk refers to strength. .def refers to resilience. Resilience is subtracted from strength. Those attributes...
  8. hbn

    Hit the same issue I had before. My ideas are becoming too ambitious. No way to implement them.

    Hit the same issue I had before. My ideas are becoming too ambitious. No way to implement them.
  9. hbn

    Damage Formulas 101 (MV Edition)

    Great work at explaining this. Just wondering how some of the general battle stuff works though. Does that mean it'll be possible to make an enemy use only a certain skill on a certain target (like say a character's HP is critical, you can tell it to use a finisher against that character, or say...
  10. hbn

    MV 1.3

    So since I have the standalone version of MV from the site direct, I'm guessing I should hold off updating it then for a bit? (slanty)
  11. hbn

    Your opinion on online ads?

    I don't mind banner ads that are done properly, but I detest popups and full page ads. My local paper's website is notorious for it. I would never go there without an adblock. It is a nightmare on a tablet. You open it, scroll down, about 30 seconds later it pulls you back to the top, throws a...
  12. hbn

    Name one thing that you added to your MV Project today

    Nothing physically added but thinking about changes to damage algorithms and attribute mechanics. Would like to split attack back up to the XP way of doing things where your actors/enemies have a strength stat, that is your character's attribute, and then your weapon has a separate attack...
  13. hbn

    Ughh... damage algorithms... reminding me why I hated algebra. *shudders*

    Ughh... damage algorithms... reminding me why I hated algebra. *shudders*
  14. hbn

    What type of GRINDER are you ? :D

    Probably a random grinder. I don't go to the extent that I aim to one-shot everything that comes across my path, but so that I'm keeping up with the game enough not to fall behind and can still deal with bosses. I do like having the ability just to one shot everything just to see how high I...
  15. hbn

    Share Your Desktop !

    No icons because icons are now messy and redundant with the new taskbar/dock that was introduced with Windows 7. Tiles pick up everything else.... even though getting to my libraries is now two clicks extra. Thanks Microsoft for removing a useful feature. Was tempted to put Rainmeter back on...
  16. hbn

    holly molly, what is this spam ?

    Spam is a problem on every site you'll visit. Not heard about this one though. Usually it is those "I make xxxxxx this month. Click below to find out how you can too!" General internet marketing schemes inspired by Ponzi schemes. Least it's swiftly dealt with. Larger forums don't have the staff...
  17. hbn

    How do you like RMMV.co and what direction would you like us to go?

    Resources could do with some required standards, such as requiring in game screenshots or something. I'd like to know properly what I'm getting and what it does before I download it. Probably improved project section, that doesn't mean it conforms so strictly to a forum layout. Take a website...
  18. hbn

    Name one thing that you added to your MV Project today

    Testing a tileset mod. I thought the trees in game don't look properly to scale. They look too small. I decided to make them bigger simply by doubling the dimensions of them to nearest neighbour. Some neatening up required, the edges of the trees for example needs some aliasing work done. I...
  19. hbn

    RPGM MV Font help?

    I'm still learning some of the new features of MV myself but in the font folder is a CSS file. Have you tried editing that and messing about with its CSS (obviously back up the file in the unlikely event of breaking it)? I'm not at my computer so i can't really check anything with it.
  20. hbn

    Still getting used to the graphical style... wonder if I ever will...

    Still getting used to the graphical style... wonder if I ever will...
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