Hi folks,
I'm developing some of my weapons in my project to have an adaptive damage modifier.
For example, a sword that deals more damage the less health the character has, or a staff that boosts the healing effect on the target proportionate to the caster's max HP. (Each of these weapons would have a minimum damage value that, should their required attribute not be boosting the damage, they would still deal damage/heal)
Would I need a script/plugin for this, or can I use the traits to make this happen?
I'm developing some of my weapons in my project to have an adaptive damage modifier.
For example, a sword that deals more damage the less health the character has, or a staff that boosts the healing effect on the target proportionate to the caster's max HP. (Each of these weapons would have a minimum damage value that, should their required attribute not be boosting the damage, they would still deal damage/heal)
Would I need a script/plugin for this, or can I use the traits to make this happen?