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  1. David FoxFire

    Fellow non-scripters, tell me why...

    I brushed off my Javascript skills (as meager and archaric as it is) and finally picked up how to do Object-Oriented scripting just for MV, because the first thing I did was to find a way to put in a d20 engine in RPG Maker MV. Progress has been going great thanks to @eivl , and I'm happy to...
  2. David FoxFire

    A party of 5 Characters

    I feel that I'm about to say something that'll prove my senility, because I know that it's mentioned somewhere but I can't find it. By default, the party in MV consists of 4 Actors. But I have a party in this game that consists of five. Is there any way to have five character visible in both...
  3. David FoxFire

    List of MV Disappointments

    You might have to wait until they publish the "How to make a RPG in under 30 days." Books. Saaaaaaaay, National Novel Writing Month begins Tomorrow (Nov 1). Maybe someone should write one.
  4. David FoxFire

    Javascript 201

    I learned Javascript in a more plain vanilla format, which is more suited for HTML pages. Usually short function()s that do what an HTML tag cannot. There was one class in college that demanded a C++ program in OOP and, since that was the first time I've ever heard of it, I didn't do very...
  5. David FoxFire

    Clothes and Helmets for Character Generator.

    I'm referring to the Animated Emenies plugin. I can create a character for, say a guard, and then use that same guard character (and SV battler) as both an event and an opponent. With the plugin, I can use an SV battler for a monster in encounters.
  6. David FoxFire

    Javascript 201

    This is the first time I've seen an Object Oriented tutorial and I can actually follow along to what is being shown. Thank you very much :)
  7. David FoxFire

    Clothes and Helmets for Character Generator.

    I can easily do the face part. It's the spriting that I'm having problem with. I can also tweak a generated sprite to be just right, and will be doing so with my first project. Right now just a general scope of different armors and Old School Renaissance style dresses, clothes, unifroms, and...
  8. David FoxFire

    Clothes and Helmets for Character Generator.

    Ever since I found out that you can use the SV Battlers for the oppenents in the game, I've been looking for additions to the Character Generator to create these battlers. Right now I'm needing more hat and helmet graphics as well as more outfits, especially armors, adventuring outfits...
  9. David FoxFire

    How to create a game page here.

    Okay then. That's what I'll do, once I get a playable prototype going.
  10. David FoxFire

    How to create a game page here.

    I've just started making my first MV project, and I just thought of something ahead of time. I'd like to have this community be the part where I have open playtesting of my works in progress, where I show some working prototypes and ask for feedback. The first one where I have a complete map...
  11. David FoxFire

    [Plugin] Need help for a plugin

    That's good to hear. I've updated the script in the opening post for you to review. I got everything in the methods I listed above. Now to get them connected to PluginCommands. I've seen something in a Yanfly Plugin that might be of some help: Yanfly.SEL.Game_Interpreter_pluginCommand =...
  12. David FoxFire

    Amazing MV Quest Engine (In Progress)

    Will definitely look into this.
  13. David FoxFire

    [Plugin] Need help for a plugin

    Now then, how to turn a funciton into a method. Better hit those books. Later..... I think I might have found something @eivl . I looked around for some tutorials and might need someone to talk me through this. I first have to set up a global object. Like this: var Imported = Imported ||...
  14. David FoxFire

    [Plugin] Need help for a plugin

    Ah. so I'm going to need a Method if I'm going to call these functions from Plugin Command then. That's what I need to learn.
  15. David FoxFire

    [Plugin] Need help for a plugin

    I'm using Sublime Text for my code editor. Excellent color coding. And not being able to call a function outside of a medoder, whatever that is (yep, I'm a nooblet) is something I thought would be the case. I might have to google what a metoder is.
  16. David FoxFire

    [Plugin] Need help for a plugin

    This will show what kind of level of coder you're working with, @eivl : IDE? What's that? LoadCharacterArray would be a third plug-in Command I haven't mentioned yet. This is the function that loads that array into the $gameVariables. So I can revise the script like you have here, and it...
  17. David FoxFire

    [Plugin] Need help for a plugin

    Well, it looks like you tried to simplify things @LTN Games , but Mr. Murphy came and screwed things up. Meanwhile, I did some changes to the two main "Script Command" funcitons so that it uses $gameVariables instead of javascript Formula Arguments and Returns, and provided some more...
  18. David FoxFire

    MV Script Calls

    What do you mean overpriced? You can get OneNote for free nowadays.
  19. David FoxFire

    MV Script Calls

    IF-Else in Javascript I know. And in case I forget there's always the pile of JS for Idiots books I have with me. I keep a list of Switches and Attributes I use in a project for validity's sake. OneNote is handy like that.
  20. David FoxFire

    [Plugin] Need help for a plugin

    Updated to show my progression in JS calls in MV. And you can't go wrong with Picture Memes. I'll refrain from flooding the forum with 'em.
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