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  1. Tsukihime

    RPG Maker Party Manager 2016-02-01

    In RPG Maker, you have a “party”. A party consists of a group of actors, an inventory of items, weapons, armors, and gold, and potentially some other information related to this group. By default, you only have one party, which is what the player will control throughout the game. This plugin...
  2. Tsukihime

    Plugin [Dev] Party Manager

    I've implemented a plugin that will allow you to manage multiple parties. Functionality includes - creating parties - switching between parties - merging parties All parties are separate individual entities. Each party has their own set of members, inventory, and any other party-related...
  3. Tsukihime

    Parameter Tables

    Tsukihime submitted a new resource: Parameter Tables - Allows you to use spreadsheet software to maintain parameters for classes Read more about this resource...
  4. Tsukihime

    RPG Maker Parameter Tables 2016-01-26

    In RPG Maker MV, you have eight basic parameters to work with for your actors - Max HP - Max MP - Attack - Defense - Magical Attack - Magical Defense - Agility - Luck Parameters are managed for each class, and your actors' parameters are determined by their current level along with their...
  5. Tsukihime

    Event Trigger Labels

    That should be done with a separate plugin. There are several plugins already available for mapping keys. The dev sets up which buttons do what, and then tells the players which buttons do what.
  6. Tsukihime

    Event Trigger Labels

    Tsukihime submitted a new resource: Event Trigger Labels - Allows you to set up events to run differently depending on how the player interacts with it. Read more about this resource...
  7. Tsukihime

    RPG Maker Event Trigger Labels 2016-01-01

    In RPG Maker, you have events on the map that can be triggered when the player is either standing on top of them or in front of them. When a player wishes to trigger an event, they press the "action" button, which by default is the Z or Enter key. When an event is triggered, they will execute...
  8. Tsukihime

    Sync Save Data

    Tsukihime submitted a new resource: Sync Save Data - allows you to "synchronize" game data across different save files and during the title screen Read more about this resource...
  9. Tsukihime

    RPG Maker Sync Save Data 2015-12-31

    In RPG Maker, all of the game data is isolated within each save file. This means that you can turn on a switch in one game, save the game, then load up another game, and see that the switch is still off. However, there may be times when you want to turn on a switch in one game and have it turn...
  10. Tsukihime

    Displaying web pages from an MV game?

    What do you mean by "browser pane"? The game is run in a browser, so you could in theory load websites into it directly. Though I haven't looked at how that might work. The game is run on a canvas, so you could, for example, use some libraries to create an "overlay" that pops up that takes...
  11. Tsukihime

    3D RPG Maker MV

    Hmm...what can you do with this kind of graphics
  12. Tsukihime

    3D RPG Maker MV

    Calling it a night with this one. Will continue to play around with it tomorrow.
  13. Tsukihime

    3D RPG Maker MV

    Trying out some 3D. Never really saw RPG Maker as a strictly 2D game engine. https://vine.co/v/im9m61xAJXa Seems to work OK...
  14. Tsukihime

    Plugin [Dev] Popup Messages

    Please elaborate.
  15. Tsukihime

    Plugin [Dev] Popup Messages

    It will be publicly released when the beta testing period is over, and I am satisfied with it. Currently I do not have plans for patron-exclusive plugins at the moment.
  16. Tsukihime

    MV Winter Holidays Giveaway 2015!

    Click here! https://www.rafflecopter.com/rafl/display/8d9ff1d91/ Enter for a chance to win one of X copies of MV! X...because the prize pool may increase as the raffle progresses depending on external factors like patreon pledges, fundraisers, donations, and so on. A card will be sent with the...
  17. Tsukihime

    Plugin [Dev] Popup Messages

    A plugin I've developed as part of my the message system I'm working on. This allows you to create messages that "pop up" from the event that's currently speaking. When the event moves around, the message will also move with it. Beta testing is also currently available for patrons.
  18. Tsukihime

    Message Pause Cursor

    Tsukihime submitted a new resource: Message Pause Cursor - Allows you to customize your message pause cursor. Read more about this resource...
  19. Tsukihime

    RPG Maker Message Pause Cursor 2015-12-14

    By default, when a message has finished displaying all of the words and is waiting for player input, a little animated cursor is shown to indicate that the player should press the confirm button to proceed. However, this cursor is stored inside the windowskin, which gives you enough freedom to...
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