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  1. Tsukihime

    How Long Have You Used Your Current Avatar?

    I think I made this a year ago. Been wanting to make another one but don't know who to put in the background lol
  2. Tsukihime

    .

    It sounds like a request, since you were asking if anyone was going to make a script for it. The default side-view battle system in MV already shows weapon icons automatically, depending on what you're holding, when you attack.
  3. Tsukihime

    .

    I've never used Victor's plugins so I'm not sure what his does. MV already uses a full side-view battle character set for each actor by default. That's why I'm not sure what you mean by icons?
  4. Tsukihime

    Plugin Multi-target battle animation options: simultaneous animations

    Here's the trailer for a plugin I'm making. Planning to release it to see what people think of it.
  5. Tsukihime

    .

    What do you mean?
  6. Tsukihime

    Self Variables

    Tsukihime submitted a new resource: Self Variables - Allows you to create and manage self-variables for all of your events! Read more about this resource...
  7. Tsukihime

    RPG Maker Self Variables 2015-12-09

    This plugin introduces the concept of "Self Variables" for your events. Similar to Self Switches, each event can hold its own set of self-variables, which you can use to keep track of things like how many times you've interacted with the event, or the last position of the player that this event...
  8. Tsukihime

    http://himeworks.com/2015/11/counter-after-hit/

    That would be possible. In the video, you have Chimg attacking the shopkeeper, and then she counter-attacks. Then she attacks Chimg, and Chimg counterattacks. However, I made it so that you couldn't counter a counter.
  9. Tsukihime

    http://himeworks.com/2015/11/counter-after-hit/

    I would say no based on how this plugin is designed 1. Attacker performs skill on target 2. Target performs counter on attacker Though some people have reported that with battle systems like yanfly's, they "appear" to be hit at the same time...
  10. Tsukihime

    Soulpour777 on Patreon

    Nice patreon page :) I like the way the information is laid out.
  11. Tsukihime

    My offer to give Monthly MV Giveaways

    I'm hoping that would be the case lol Do you have any thoughts on what would be better uses for the funds that are generated through patreon? Also, I have not considered too many possibilities regarding giveaways, so if you see any other potential issues just let me know. I'm just thinking...
  12. Tsukihime

    What do we need in tutorial battles?

    Currently working on a plugin that let's you build in-game tutorials, among other things. What kind of features do you think would be useful?
  13. Tsukihime

    My offer to give Monthly MV Giveaways

    Info: https://www.patreon.com/posts/new-milestone-3858533 I've been running a Patreon campaign for about 2 months now, and am constantly think of ways to improve my campaign and to contribute to the community in other ways. One thing that I've seen is that there are people that want a copy of...
  14. Tsukihime

    http://himeworks.com/2015/11/counter-after-hit/

    Tsukihime submitted a new resource: http://himeworks.com/2015/11/counter-after-hit/ - Changes counterattack system so that target may get hit before they counterattack. Read more about this resource...
  15. Tsukihime

    RPG Maker http://himeworks.com/2015/11/counter-after-hit/ 2015-11-30

    By default, when a target successfully counterattacks, they would automatically evade the attacker's action, and then respond with a normal attack. This plugin changes it so that the target does not evade automatically, and will perform the counter attack afterwards.
  16. Tsukihime

    Gachamon MV: A framework for creating pokemon-like games

    Banner by SoulPour777 FBGroup: https://www.facebook.com/groups/gachamonmv Twitter: https://twitter.com/GachamonMV I have created a Facebook group for the framework I am building that will eventually become a starter kit for creating pokemon-like games. If anyone would like to contribute...
  17. Tsukihime

    New Update for MV

    I wish I had endorsement from the official RPG Maker company lol
  18. Tsukihime

    Pokemon for MV

    I'm currently working on a starter kit that allows you to create pokemon games.
  19. Tsukihime

    Custom Party Leaders

    Tsukihime submitted a new resource: Custom Party Leaders - Changes the way party leader is handled. Instead of being the first person in the party, it is a spe Read more about this resource...
  20. Tsukihime

    RPG Maker Custom Party Leaders 2015-11-26

    In RPG Maker, you have something called "actors" which are the characters that the player controls. All actors are grouped into a "unit" called a "party". Actors can be added or removed from parties at anytime during the game. You can potentially have multiple parties in your game, depending on...
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