Periastron
Villager
- Xy$
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Hi! First timer here, and apologies for the minimal profile and missing avatar--I'll catch up eventually.
I only used VX Ace sparingly, but mostly to write a small game that acted as a playable Christmas loot dispenser for my son. Basically, things would happen, chests would appear, and if he opened one, he'd get an item ("Small present", "Large present", etc.). Examining the item in the inventory would show the name of a game I'd previously purchased as a gift on Steam, and offer the opportunity to redeem the associated Steam key. In VX Ace, I could use a little bit of Ruby scripting to automatically launch a browser with the redemption URL, from inside the game--so he wouldn't even have to write the keys down or type them in. It was actually pretty cool!
I'm very new to MV, and while not a complete Javascript n00b, I'm assuming that unless the MV developers provided some extra functionality in their framework to launch external processes, the typical Javascript environment is going to be so completely sandboxed out the ying-yang that this sort of thing isn't going to work in MV. Which is maybe not a total disaster, if there's a way to create a browser pane in the game itself and send it to a URL. Any ideas?
(As an aside, yes, I know it's Dec. 23rd already... so this is probably a question for next year's loot dispenser. Unless there's a quick way to make this work, I'll just do this year's in VX Ace again. Which is sort of a shame, because I had most of the MV conversion done, up to this point. It's not a very big game. :-)
-- Peri
I only used VX Ace sparingly, but mostly to write a small game that acted as a playable Christmas loot dispenser for my son. Basically, things would happen, chests would appear, and if he opened one, he'd get an item ("Small present", "Large present", etc.). Examining the item in the inventory would show the name of a game I'd previously purchased as a gift on Steam, and offer the opportunity to redeem the associated Steam key. In VX Ace, I could use a little bit of Ruby scripting to automatically launch a browser with the redemption URL, from inside the game--so he wouldn't even have to write the keys down or type them in. It was actually pretty cool!
I'm very new to MV, and while not a complete Javascript n00b, I'm assuming that unless the MV developers provided some extra functionality in their framework to launch external processes, the typical Javascript environment is going to be so completely sandboxed out the ying-yang that this sort of thing isn't going to work in MV. Which is maybe not a total disaster, if there's a way to create a browser pane in the game itself and send it to a URL. Any ideas?
(As an aside, yes, I know it's Dec. 23rd already... so this is probably a question for next year's loot dispenser. Unless there's a quick way to make this work, I'll just do this year's in VX Ace again. Which is sort of a shame, because I had most of the MV conversion done, up to this point. It's not a very big game. :-)
-- Peri