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  1. Xilefian

    Ask for plugin - monsters hunt, contracts

    Nantas, this may not be 100% what you had in mind, but over the weekends I'm working on a small MV Plugin that may do what you want here. You design the parameters for your quests in a JSON file and in an event you can add them to the quest board. When viewing a quest you flip through the...
  2. Xilefian

    A float parameter 1 isn't finite?

    Can you tell us the values you've set to these variables; CriticalHPLimit CriticalHPText LowHPLimit HPLowText HPBarLow1 CompatMode HPNormalBar1 CriticalHPBar2 HPBarLow2 HPNormalBar2 The error indicates that you're passing an invalid value to textColor, which expects an integer from 0 to...
  3. Xilefian

    Deployment - Installer

    You'll need to use a third-party install system. In the old days, we used to use NSIS; http://nsis.sourceforge.net/Main_Page there's probably better options these days, but NSIS was always perfectly awesome way back when. For macOS, you need to make a disk image (macOS software don't usually...
  4. Xilefian

    PROJECT RECRUITMENT!

    You are aware that you can edit your original post here and replace the images with imgur hosted ones? You're not going to have a successful recruitment attempt without showing images of the project's current progress
  5. Xilefian

    PROJECT RECRUITMENT!

    Your pictures require us to be signed into your Google account. Upload your pictures to a website that allows public hosting, such as imgur, and then you'll be able to post them here without us needing to be logged into your Google account.
  6. Xilefian

    Ask for plugin - monsters hunt, contracts

    I believe the Steam version of MV has the "EnemyBook" Plugin, which is a Bestiary that details stats on the monsters. Are you asking for something similar to the FFXII "Hunts" and FFXIII "Missions"? So one would select a "Hunt" from the "Hunt Menu" and it details what monster they need to...
  7. Xilefian

    M.U.G.E.N.-based Battle System

    Great attitude you have there... I mentioned the full MUGEN port because it may in-fact be easier than creating a brand-new clone - as bizarre as that sounds. Many of the crazy Plugins and scripts I've done have been translated from other programming languages because that's easier than...
  8. Xilefian

    That's an unhelpful Internet Explorer crash (Microsoft Edge?). I'm guessing you're on a low-spec...

    That's an unhelpful Internet Explorer crash (Microsoft Edge?). I'm guessing you're on a low-spec machine?
  9. Xilefian

    Can people please tell me how smoothly this MV title-screen runs for them? https://goo.gl/U0lSj6...

    Can people please tell me how smoothly this MV title-screen runs for them? https://goo.gl/U0lSj6 web (no download)
  10. Xilefian

    Needs Opion and Ideas...2

    I think your cutaway effect isn't working. Took me ages to see it. Take a look at how it is without the cut-away effect (ignore the dark bricks, I didn't bother recolouring): That to me, with fresh eyes, looks far better. However, it is hiding navigable areas. The solution I'd go with is to...
  11. Xilefian

    M.U.G.E.N.-based Battle System

    I'll make this Plugin for you if you pay me a lot of money. Plugins like these are 100% possible. In the XP days we saw scripts that changed RPG Maker into a Castlevania platform style game, a fighting game Plugin is definitely possible. As is a first-person shooting Plugin, a 3D racing...
  12. Xilefian

    How to set Item Number to Variable?

    Remove all the items from the player (decrease by maximum number, 9999) then increase by the variable. Extra (more advanced thinking): In-case the maximum number (9999) isn't enough, you could add a loop that checks if the player still has the item and keep removing the maximum amount until...
  13. Xilefian

    Filters

    This Plugin is incompatible with MV projects of version 1.3 and above. It's on my list of things to re-write and improve (read my previous post about what I have in mind). I simply don't have the time to update, or support, however I'm currently working with theunpropro on an open-source...
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