That's pretty much common sense to most experienced game developers/artists there. Sad truth but truth nonetheless. That's also why I said not to take it too harshly, because all feedback can still be good. If it's negative, it just shows you someone has that problem with it, and if more have a similar problem it's definitely something to consider fixing or changing even if it's not in your personal interest (this is especially true for commercial projects since you want to make as many of your players enjoy the game as possible). If it's positive, then take that feedback and use it to further improve your project. Either way, accepting it is a good thing regardless how it makes you feel. But anyway, I'm pretty neutral towards all criticism since I've already experienced all of it heh....harsh, terribly harsh, good, people downright saying my project sucked worse than tetris....great feedback pointing out where I could improve (thanks for that Drifty!) and other types of feedback (pretty much anything you can think of really lol...). After seeing such a variety in the types of feedback I've been able to tackle the main problems people had with my project and overall improve it. (After which, most of those negative remarks have changed so it just shows I'm headed in the right direction).The following statement is actually for everyone, so please listen up. If you can't accept feedback or criticism, no matter how harsh it might be, then you're not going to make it in the world of game development or the creative industry. You have to be able to accept feedback, even if you don't like what you going to read. And if all you're going to do is consider criti ism as somebody barking up your tree, then you are way too sensitive I need to grow a thick skin. And that's just a fact.
I've learned how to criticize and what to, how to betatest and judge a game from the (probably) most cold-blooded ass let's player/game developer I know. That's why I find it difficult now to get interested in a game, and I am not stupid enough to pay too much money for a game that is not worth it. I personally take negative criticism that way: cry a lot (kind of take it as if you hated me), sleep, it's better the next day and I write a comment. I'm really bad at taking, lol.Thank you Jodis the most hilarious display of inability to accept criticism I have ever seen.
The following statement is actually for everyone, so please listen up. If you can't accept feedback or criticism, no matter how harsh it might be, then you're not going to make it in the world of game development or the creative industry. You have to be able to accept feedback, even if you don't like what you going to read. And if all you're going to do is consider criti ism as somebody barking up your tree, then you are way too sensitive I need to grow a thick skin. And that's just a fact.
lol OH! I know people like that too lmao. I don't think those guys have ever said anything positive about my game, but they're not like...."Don't continue it cause it's shit" either though. They just point out things that they think sucks and how it should improve and I listen xD. (But I know how those guys are lol so I don't take their words as being absolutely rude but more as "more experienced" than myself so they know where I'm going wrong and I should listen).I've learned how to criticize and what to, how to betatest and judge a game from the (probably) most cold-blooded ass let's player/game developer I know. That's why I find it difficult now to get interested in a game, and I am not stupid enough to pay too much money for a game that is not worth it. I personally take negative criticism that way: cry a lot (kind of take it as if you hated me), sleep, it's better the next day and I write a comment. I'm really bad at taking, lol.
Let's stay on topic; I have made some designs for my friends game idea, we played games together and she showed me some progress she made. Was too distracted with drama today than getting something done. http://cunechan.deviantart.com/art/Fluorite-Gem-OC-637428469?ga_submit_new=10%3A1475265436
lol ok that makes it a little bit more obvious it's a male but yeah heh feminine xD those anime traps <.< Still a pretty unique character xD I don't think I've seen very many have more than two arms lately heh. His outfit is pretty cool.I always tend to draw my male characters more feminine xD (but I kind of only draw males rip) and I noticed I didn't show the full body reference xD
View attachment 4885
This is still not full body but pshhhh no one has to notice xD (and man I love these lips, this sounds weird xD) and if you're asking why he looks so weird, it's about an AU or crossover with Steven Universe, they all kind of look like this in that show xD
As for the criticism part, I totally agree. It is important and the critic knows what he/she is doing (mostly xD) and it should be seen and is meant to be a help, a chance and idea for improvement though it can be quite difficult to word it correctly and make it not sound harsh.
*sob* Poor Lit Dude....he will be missed....*sob*I got the TOU translated right this time looks like the stuff i was going to use like the bees and the dragon got to go sorry all.
View attachment 4903
She was able to kill the hive that killed him with her new friends. Find out next time who that was.
That's pretty good for making it from scratch. The worst part about creating stuff xP it takes soooo much time! >.< but the end result is all that matters, and if the appearance is greatly improved, then it was well worth it!I've spent the 2 days drawing some tiles. This is the (still unfinished) result of *sigh* ONE map:
yeah heh xPYou will have to wait now tell the game come out. Or a bata ver.
It's a tile roof lol. So it has like, beams, that form the shape of it. The stone one is also supposed to have those. There's shadowing at the bottom of it, but yeah idk how I would shade the rest of it tbh, that's above my thinking process.the only thing i can see is a problem with the wall there are lines in it. Other than shadowing but that is last you know that.