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Screenshot Thread: Ready and Deady!

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MinisterJay

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Here is the rough draft of my parallax region near Granny's hose. There are some areas that need to be smoothed. What suggestion can y'all (You all) offer?

GrannysHomeOutside.png

ScreenshotGrannysHomeEvent.png

Credits : Trees are edited versions of BenBen and some plants are edited versions of Ayene.

Thanks,
Jay
 
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@Biz Haha thanks dude! just spent the day animating the windmills, maybe I'll capture it on video and post it, I need to make a few more frames first, as I really want the animation as smooth as can be.

Other than that, I've been busy working on a town. Sorta influenced by Ni No Kuni and Earthbound here, with the modern day look.



In the boxes, shows a short sequence that happens when first walking past a certain bin. Basically, the main dude throws an empty can at a bin (via a trickshot). As the main character walks away thinking the can is in the bin (its actually on the floor); an unknown hand reaches out of the bin and picks the rubbish up. I plan to have a few quirky things like this thrown in here and there.

Any suggestions for shops/places to add to the town would be pretty handy :)
 
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Oshare

Towns Guard
Xy$
0.00

Don't mind the loud, agitated noises you may or may not hear through your screen as I work on these maps. If anyone sees anything to point out, please do. :3
 
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@MinisterJay No problemo!

Hope to see it when it's complete :)

Got a new screenshot to show. Been adding to the town I've been working on recently. Quite happy with how my art skills are coming along lately.



Still more to add to the area, my plan is to have a town square... something like Back to the future.
[doublepost=1449006370,1448935386][/doublepost]Been waiting for someone to post....heck, Can't wait any longer. I wanna show off what I've been working on.

The first screenshot, is of the town I've been working on , in all it's glory (so far...there's still a bunch to add).
At the moment i'm thinking of adding a little park and a hotdog/ice cream stand to the right hand side of the screen. Going off to the right would lead to more of the town such as a town hall, police station ect.

The second screenshot, is a sequence ive been toying with. Basically in this scene, the player is running down spiraling and twisting stairs made out of piano keys. The keys will fall into oblivion behind the player (also in front), which in turn; the player partakes in a QTE. The scene will be fully animated, i'm really trying to push myself in terms of animation and what i'm and the engine is capable of.
Love to hear back from you guys. Really appreciate any sorta feedback, ideas...anything really. Even the negative, sometimes you can get so wrapped up in your own thing, that you don't see the whole picture. So if you think i'm on the wrong path or something, let me know :)
 
@MinisterJay Indeed, the whole game will have custom graphics. At the moment i'm deciding whether to use the black and white look for the whole game, or to use a mixture of different art styles, as I still have assets from previous builds that I'd like to use. Just not sure yet if the different styles would look out of place and break the consistency of the game. Though, from a development standpoint, just having the black and white style would be the more viable option.

New screenies
 

Oshare

Towns Guard
Xy$
0.00
@Koopa; I like the simplistic (or rather minimalist?) style. I'm interested in how that would work in-game and what things you could do with it. :D

As for my own stuff... Some quick tiny screenshots (one is a gif!) from my game. One of them is from the introduction, the other is further in the game.

This one is the gif; Warning for a very, very slight 'jumpscare' and one swear word. Haha...

And here's the screenshot.
 
@Oshare Thanks! I think the best way to describe it would be minimalist. Also, good question! First of all, the style is used to convey the mood and style, I'm trying to make the game feel as if though you were watching Saturday morning cartoons or reading a comic. Secondly, where the style is pretty simple, it gives me the ability to create a lot more assets for it, and edit them at my whim without too much hassle. This will allow for loads of various animations and cut-scenes, that'll really bring the game world to life and give it character, and also tell a story using visuals.The backgrounds will have animations and'll have overlapping segments and such. Gameplay wise, this style really lets my imagination run wild, I've been coming up with quite a few puzzle/action mechanics, that would be otherwise pretty undoable with standard rtp or too ambitious with a more detailed artstyle.

I'm digging your Gif and screenshot, I noticed your previous ones, really good!

@ManiacBuilder Nice! In the first screenshot, at the top left hand-side and bottom right off the rocky terrain, you can see inconsistencies, plus in the second pic, some of the flowers are blurred a bit. Other than that, awesome! I really like the sky and just general set up of the second screenshot.

Got something new to share also :)


As you can see, each side of the room is a mirror image of the other. This will set the scene for some cryptic shit!
 
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Cunechan

∠( ᐛ 」∠)_
@Superkoopa I've seen a lot of your screenshots yet but I love the newest one the most o///o it's kept extremely easy but it's full of details and the atmosphere is so mystical with the big moon. Keep up the good work :thumbsup:
 
@Cunechan I'd have to say i'm most fond of my latest, though it sucks having to discard the town's previous art assets due to the conflicting styles. Maybe I could use them in some other fashion hopefully. Also, thanks for the compliments! :)
 

MinisterJay

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Working on first Ball People Village. He is an in game screenshot of five Ball People, two homes, and assorted flora and rocks. Added a little body of water.

ScreenshotBallPeopleVillage.png
 
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