Today I continued to add in the new weapons and their crafting recipes to the database for TOTL. As of now, all of the swords including the rare ones are in there and set with full recipes and such. Next up are staves. Aside from that, not much has gotten done just yet.
On other news, we have this month's pack for my resource calendar that's progressing quite well! I wanted to make some tiles fitted for a September Festival type thing (almost Octoberfest-y). So I came up with thsi so far: http://prntscr.com/cimnmd . It took awhile to get the exact wood texture I wanted the stalls to be in but I think it's turned out really nicely! The stalls can also work for an interior half wall pretty nicely too. So all in all it's looking pretty festive in my opinion. There's other unrelated bits with this one too but yeah.
So as of now, there's this tileset and my map creator PS tool that will be featured in this month's pack. xP I plan on a few festive BGM's to go with it and I think that should be enough to wrap it up with a nice little bow.
[doublepost=1474352149,1474019215][/doublepost]Today Tales of the Lumminai has made some great progress on the item database. I have all of the swords and staves put in there now each with their own special recipes for crafting. I've also added in the crafting books to make them and the parts needed to make them. That took a lot of time since my item ID's are so badly spread out (constant scrolling to keep track of each recipe ingredient lol). Aside from that not too much, but I've added in the amazing grid-free doodads plugin so you can see what's coming next xP.
I plan on recreating all of my tilesets to work with the Grid-Free Doodads plugin as well but that will take some time. I've also got several new interior items lined up for me to create in the same style I used for my stalls in the monthly pack xP (I really did enjoy that style's final look so I plan to keep it and use that with many many other doodads and a complete set of tilesets to match it). So there's some things to look forward to in the month to come and remainder of this month! (As for my projects, TOTL will be having a completely new Weshrain City created with extensive use of the GFD plugin since that will allow me the tools needed to make it look far better without increasing the filesize (since that's the major problem with parallaxing). )
Happy game making!
On other news, we have this month's pack for my resource calendar that's progressing quite well! I wanted to make some tiles fitted for a September Festival type thing (almost Octoberfest-y). So I came up with thsi so far: http://prntscr.com/cimnmd . It took awhile to get the exact wood texture I wanted the stalls to be in but I think it's turned out really nicely! The stalls can also work for an interior half wall pretty nicely too. So all in all it's looking pretty festive in my opinion. There's other unrelated bits with this one too but yeah.
So as of now, there's this tileset and my map creator PS tool that will be featured in this month's pack. xP I plan on a few festive BGM's to go with it and I think that should be enough to wrap it up with a nice little bow.
[doublepost=1474352149,1474019215][/doublepost]Today Tales of the Lumminai has made some great progress on the item database. I have all of the swords and staves put in there now each with their own special recipes for crafting. I've also added in the crafting books to make them and the parts needed to make them. That took a lot of time since my item ID's are so badly spread out (constant scrolling to keep track of each recipe ingredient lol). Aside from that not too much, but I've added in the amazing grid-free doodads plugin so you can see what's coming next xP.
I plan on recreating all of my tilesets to work with the Grid-Free Doodads plugin as well but that will take some time. I've also got several new interior items lined up for me to create in the same style I used for my stalls in the monthly pack xP (I really did enjoy that style's final look so I plan to keep it and use that with many many other doodads and a complete set of tilesets to match it). So there's some things to look forward to in the month to come and remainder of this month! (As for my projects, TOTL will be having a completely new Weshrain City created with extensive use of the GFD plugin since that will allow me the tools needed to make it look far better without increasing the filesize (since that's the major problem with parallaxing). )
Happy game making!