If I may take the word 'project' from the title of this thread in a wider sense, I've spent the last few days avidly reading through posts here and elsewhere, increasing my (still feeble...) knowledge of the possibilities and limitations of MV, and shall continue to do so. Many of the questions posed are beyond my understanding, but I am becoming ever more able to recognise elements of the subject, and have even deigned to reply to a few, modestly offering a solution. This, in turn, has provoked further dialogue, and even further deepening of my knowledge. I'm not too proud to admit, too, that I have been known to make mistakes, either in my interpretation of the question, or in the technicality of my proposition..! I'm still at the beginning of the learning curve in many respects, but it's fun and interesting, edging forward, albeit slowly.
As for my own Project, it's been updated to 1.3.1, of course, and I'm going through it once again, correcting tiny detail errors, or re-vamping certain parts in the light of newly acquired competence. I've a couple of choices to make in the near future concerning the next stages of the scenario, and prefer to cogitate a while before committing, as it will be difficult (and frustrating...) to take a wrong turn at this stage. I may even decide to create a voluntary forking in the story, to allow two or more outcomes; we'll see. Meanwhile... Onward and upward...
[doublepost=1471390168,1471265898][/doublepost]A bit of fun, today, in attempting to master the 'Farm' functionality, using only Events. I've followed the excellent, and very complete, videos available on the subject which go into great, repeated detail, and are therefore quite long. Still, the essentials are there; it only remains to put them into practise. More modest than those demonstrated (I won't be needing dozens of plants; just a few...), it still needs fairly careful preparation, so I'll have a go at doing just one for now, in a 'test-bed' Project. I'm still debating with myself (and am therefore assured of winning the debate..!) as to how, exactly, to incorporate this into my Game; I'll leave that decision until later. The solution may well come during a good night's sleep, of course; that often happens when there's something being dwelt upon. Our subconscious does the job for us..!
Now then, Carrots, Cabbages or Wheat..? And where to find 'ploughed field' Tiles..? Hmm...