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  1. LordBones

    Item_ID

    Awesome! You might want to use the slightly shorter code I wrote in the previous comment (it won't really matter which) and the text thing was only the test it out ;) Anyway you're welcome!
  2. LordBones

    Item_ID

    The difference just is that you know the code has ran because if let's say you changed it on an event in a map, if that code didn't run that playthrough it wouldn't necessarily change the global event. Plugins are just a safe was to know the code has run. If you've run it in the common event...
  3. LordBones

    Item_ID

    You know the variables: That's the number to change it to. In your common event then put something like this: It basically set the var to the last item used. If the var was lets say 15 it'd show text with the item_id of the item used. Obviously this is to show you, use case with the number...
  4. LordBones

    Is there a plugin that allows sub folders in the Pictures directory?

    You're welcome. Go right ahead and use it, feel free to put me in the special thanks if you end up using it however it's not required.
  5. LordBones

    Is there a plugin that allows sub folders in the Pictures directory?

    Technically yes, it's a little technical but not by much. Here's what you need to do. Have a transparent image in your picture folder, use this from now on in the event. Next (after you've installed the below) end this script: LordBonesImageSwitcher([PICTUREID],"[IMAGE LOCATION]"); for example...
  6. LordBones

    Item_ID

    Yeah that should do it then. Just change the number to the variable then use conditional branches or cases as suggested. That piece of code simply put when you use an item stores the item id in the var so in theory that should be it. If you also need to get other information from the item...
  7. LordBones

    Item_ID

    So you need the item that was used to call the common event? Why don't you pop this piece of code (download the js, put it into your js/plugins folder and enable in RPG Maker MV with the green symbol at the top). Just change the first number to a variable you'd like it to be stored in and that...
  8. LordBones

    Window Graphics Flickering on Update

    I have a simple piece of code (below) which will run when a stat changes. It displays a bar and using the width I've been able to make it equal the health bar. Non of this is below because other functions interact with it however the point is that I'd like this bar to be updated alot. Everytime...
  9. LordBones

    LordBones - Introduction

    Generally fantasy, however I have written more modern day. I'm very good in terms of world building and giving people personalities. I adore this new iteration, I can actually do things that I'd tried to do in earlier versions but this time make them work how I had them in my head. For example...
  10. LordBones

    LordBones - Introduction

    Hey I'm LordBones or Scott. I've been using RPG Maker software for around a decade. RPG Maker MV being the best one so far because I can actually program decently in Javascript. I'm a writer primarily however I enjoy programming and am fairly adapt at doing so. Currently working on a game...
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