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  1. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Apologies, as I said it was a bit rushed, D: seems I missed a few things, also didn't think of adding batch : batch support, it's now done, everything should be working as intended, also, any reason why you want comments rather than note tags(just curious, I left it as note for now) anyways, the...
  2. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Worked this up this morning, don't know if it's working perfectly, I kinda rushed it, apologies ^^; but hope it helps if theres any issues, feel free to let me know, and I'll update it. Just check the help window in plugin manager to see how to use it.
  3. Chaucer

    Input Mapping and Calling Common Events

    So, not sure if I quite understood this right, but from what I'm getting, you want to be able to call a key as a variable you can change ingame or change in a plugin value? I modified the script a little, the script has a variable button you can call(same as before) but the button can be...
  4. Chaucer

    Directional movement help.

    Oi~ I've been working on creating a 16 directional movement system today, I've got it to work somewhat, however I seem to be having a bit of trouble with one issue, and I can't seem to figure it out, I'd done something similar with a previous version of rpg maker, however I've been scratching my...
  5. Chaucer

    Oi~

    Hello everyone, my name's Anthony, I usually go by Chaucer online, however I guess I wasn't payin attention when I made this account(any way to fix it? lol). I've only recently started learning JS, but I'm a pretty quick learner, I'm more fluent in C++ and Ruby than anything else, anyways, nice...
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