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  1. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Found the issue already xP lol, the problem here isn't what I thought, the problem is whenever you delete an event on the map editor, it doesn't drop the event id, of the highest event like in previous rpg makers, I'll have a fix in about an hour, when I get to my pc.~ and I'll add in the fix...
  2. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    whenever you can, just upload a blank project(please remove unnecessary rtp files ^^; thnks, actually you can just delete all image files as I can just copy paste them from another project to make download time as quick as possible) no need to compile it, just put the game project folder into a...
  3. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    OK, that's really strange I'm scratching my head here, I think a demo is needed, because in my projects(both a blank and one with scripts) this is working perfectly,(except a bug I forgot to fix), which I'll be updating now, are you calling this from another event? or a common event? even with...
  4. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    how did you get this message? was it just having it plugged in? or when you call $gameMap._events[ID].setSkipCheck(true/false) when does this error show up, as soon as you load into the game? or does it happen when the event specified is over another event, where was this code called from.
  5. Chaucer

    Drawing Bitmaps

    So here's what I've got, (function() { Game_Player.prototype._createBitmaps = function() { bitmap = new Bitmap(100,100) bitmap.fillAll('white') this.addChild(bitmap) console.log('s') return bitmap } _alias_bitmaps_update =...
  6. Chaucer

    Drawing Bitmaps

    Planning to draw it to certain objects in Game_CharacterBase.
  7. Chaucer

    Drawing Bitmaps

    Tried it, here's what I've got, doesn't seem to do much of anything ><; not sure if it matters I'm attaching it to the player Game_Player.prototype._createBitmaps = function() { bitmap = new Bitmap(1000,1000); bitmap.fillAll('white'); this.addChild(bitmap); }; Edit: I'm only...
  8. Chaucer

    Drawing Bitmaps

    Haha, apologies, I know the code I typed shouldn't be used like that, I'd actually typed it similar to how it was in the code you linked, I was just too tired at the time to write out a function, and I didn't wanna type this.example = new Sprite(); outside of a function, but I see, so it's that...
  9. Chaucer

    Drawing Bitmaps

    Oi~ I'm trying to draw a bitmap on my screen, however everytime I try to draw one, it seems to do nothing, I've looked at the way Sprites & bitmaps are used in other scenes, however I can't seem to make one myself, I'm trying to draw a bitmap to the map also, not sure if that matters, I know in...
  10. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    lol this is really weird, Not sure why it's not working xD but I can't fix it till tomorrow, I'll get to the bottom of it then. OK! sorry for the wait, I ran a lot of tests, and debugged everything the best I could, In the end, I rewrote a essentially every part of this script, and it's now...
  11. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Hmm, I rlly can't replicate any of these issues, I'm sorry. Anyway you could you upload a small project with the scripts you use and the calls in place giving you the errors, you don't need to add in extra graphics, just a blank MV project with only necessary files to keep download size to a...
  12. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Try this, I didn't mess with the -1 for self targeting events, but all other checks should work perfectly now, I'll resolve the self events tomorrow let me know if this works before I go tho XD and to verify, check the help file, version should be 1.05
  13. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Hmm, out of curiousity, are the other checks working correctly? is it only batch : batch checks that are getting read wrong? or is it all types of checks still, I'l going to try one more time to see if I can get the same result as you, also, when your bullets "disappear", how are the being...
  14. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Cool, let me know how it works, If it doesn't work for you either please let me kno, if that's the case it'll be something on my end ._. I haven't heard anything back from monkey so I'm not sure if he got his to work ><;
  15. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Are you still getting the same issue? or has it been resolved, if it's still doing it for you I'm not sure what it could be, :| it might require someone else to take a crack at it, cause I still can't replicate the issue :(
  16. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Hmm, I just reuploaded the file again, the file size should actually be almost exactly the same, smaller by a bit :P I've run the same script in a completely blank project and it seems to work just fine, I tested it with a single event vs single event, batch vs single event and batch vs...
  17. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Ok, working on this again, I'll be able to test this time, so I should be able to get it right this time, apologies for the delay, I'll have this finished by the end of the day. edit: script's complete(and functioning correctly), and as for making it trigger from a comment, I'll look for a...
  18. Chaucer

    Directional movement help.

    So, I spent quite a while fiddling with this, but it seems every math equation I throw at it results the same thing as the pictures above, the only way I got it to move correctly, was dividing a tile by 48, and moving it by 2:1 spaces, however the move speed seems to drastically decrease, and...
  19. Chaucer

    Directional movement help.

    nice, this is what I was looking for, however I was looking in everything but the pixel movement script xP lol, also I've got the sprite direction issue solved already, just need to make the movement execute properly thank you, very much for this info, its a big help.
  20. Chaucer

    Directional movement help.

    just put the plugin in a game file(it should even work without a pixel movement to be honest, you just won't be able to move until you're back on a solid tile) and call this on console, or make a parallel event with this script call $gamePlayer.movedir(direction) or...
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