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  1. Chaucer

    Chau_SceneStabilizer

    Chaucer submitted a new resource: Chau_SceneStabilizer - This plugin prevents lag when transfering between scenes. Read more about this resource...
  2. Chaucer

    RPG Maker Chau_SceneStabilizer 2.0.0

    This plugin prevents the scene from updating until the scene is stabilized( at a steady FPS ), By default changing scenes in MV, there is usually a short lag spike at the start of the scene, this plugin will keep the scene from starting until the FPS is stable to ensure a smoother transition...
  3. Chaucer

    Shave the World

    Thanks for the feedback, the demo is actually better looking than the screenshots their pretty outdated, but yeah if you have any input on the game mechanics I'd love to hear it. Forgot to mention the controls, shift = dash/ mousse rocket, z = jump, x = shave, you can wall slide by jumping...
  4. Chaucer

    Shave the World

    It's another average day in Retro City, the birds are chirping, the sun is shining, and people are being transformed into hairy creatures and going on a rampage?! For some reason people are being taken over by the hair on their head, they seemingly are driven by a single goal, find and infect...
  5. Chaucer

    please help understand some pixi stuff

    I skimmed over the code, and I don't think it really needs any improvement, it seems pretty good :D also I'm glad I was able to help, lol I had a hard time figuring it out for a while too. I had actually found documentation for Pixi 2.0.x but I lost the page or I'd have linked you to it ^^...
  6. Chaucer

    please help understand some pixi stuff

    depends on what you're trying to do, however I think that in most cases you should only need 1 stage and 1 DisplayObject Container. and add different groups inside of that then update them each depending on they're group for example here's some bit of code from something I'm currently working...
  7. Chaucer

    Useful (Missing?) Javascript Functions

    Just a headsup you might want to modify your toDecimal code, using .toFixed() changes your number to a string. this could be problematic for certain things, for example. var a = 2.012945; a.toDecimal() + 5; //the result of this would be "2.015" as where it should be 7.01. //instead of just...
  8. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    http://forums.rpgmakerweb.com/index.php?/topic/58568-batch-collision-detection/ heres where you can download it, and the terms are free for commercial and non commercial games, just make sure to credit me. ^_~ also if you have any issues with it let me know :D
  9. Chaucer

    Drawing Bitmaps

    yeah, I think you'd have to use a loop* for that, Unless theres' something I missed previously scrolling through the code and breakpoints work just fine for me, I tried them out and it seems to work without needing to change anything at all, I'm not sure they don't work for you. :( sorry
  10. Chaucer

    Drawing Bitmaps

    Hmm, I never tried using break points in mv sorry, ill take a look into it and see if I can get it working, I dont think theres really any documentation for the code itself, the only way to learn it is to go through it yourself and see what does what :/ and im not sure exactly what you mean by...
  11. Chaucer

    Drawing Bitmaps

    you have to change the z Axis var MyBitmapAlias = Spriteset_Map.prototype.createCharacters; Spriteset_Map.prototype.createCharacters = function() { this.sprite = new Sprite(); this.sprite.bitmap = new Bitmap(width,height); // or image. this.addChild(this.sprite); this.sprite.x = your x...
  12. Chaucer

    Drawing Bitmaps

    no no, don't do that, what I'm saying is draw your bitmap in create characters, like so. var MyBitmapAlias = Spriteset_Map.prototype.createCharacters; Spriteset_Map.prototype.createCharacters = function() { this.sprite = new Sprite(); this.sprite.bitmap = new Bitmap(width,height); // or image...
  13. Chaucer

    Drawing Bitmaps

    I'm not sure what TileMap is or where it is, I couldn't find it in the rmmv code, but if you want to make a sprite appear, and want to make it below the player and above the map, you need to do it here Spriteset_Map.prototype.createCharacters and you'll need to update it here...
  14. Chaucer

    Drawing Bitmaps

    Just link the code your working on and I'll see whats what :D I'd be glad to help you out.
  15. Chaucer

    Screenshot Thread: Ready and Deady!

    Messing around with the new Tileset for my Sidescroller :D
  16. Chaucer

    Drawing Bitmaps

    It depends on what you're trying to accomplish and where xD basically, you have to draw this in Sprite_Character(if you're trying to draw something over the character.) everything else I used was correct, $gamePlayer doesn't actually have a ._children array(nor would it be accessed if you made...
  17. Chaucer

    Screenshot Thread: Ready and Deady!

    Yeah, it's MV, still got quite a few more tweaks to make, and a few more features to add before I'm happy, should be able to produce a demo in about 2 weeks or so(calculating for in-house testing) xP.
  18. Chaucer

    Screenshot Thread: Ready and Deady!

    figured I'd post something as well xP not really a screenshot, but the base mechanics of my current project. still need to give enemies real A.I. and replace RTP with custom art assets. hopefully I'll have a thread up for the game(and a demo) soon, any feedback appreciated.~
  19. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    sorry, I forgot to put a + download it again, the old download link is updated x.x;
  20. Chaucer

    Plugin Port Request: Batch Event Collision and Collision Checking

    Fixed & fixed, dunno how I forgot to check for the player x.x; this is turning out to be the most difficult script I've ever had to write lol, the way you setup batch events slightly has changed, just check the help file, but you should be able to go past single digits without any issue now. let...
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