Isaac The Red
Towns Guard
- Xy$
- -0.10
We're here in a forum about for making games, let's talk about that.
What are your favorite parts of the game making process?
Aside from the writing bits My favorite part is testing and balancing, there is just nothing more satisfying than seeing a long event sequence go off without a hitch, or a complicated mid game battle go through well and feel like you wanted it to feel. I like the nuts and bolts work part of Making the game the most.
Conversely, what did you THINK was going to be your favorite part when you first started making games?
I was convinced I was going to be all about that art, drawing and spriting things all day and night and never getting tired of it.
What are your favorite parts of the game making process?
Aside from the writing bits My favorite part is testing and balancing, there is just nothing more satisfying than seeing a long event sequence go off without a hitch, or a complicated mid game battle go through well and feel like you wanted it to feel. I like the nuts and bolts work part of Making the game the most.
Conversely, what did you THINK was going to be your favorite part when you first started making games?
I was convinced I was going to be all about that art, drawing and spriting things all day and night and never getting tired of it.