Hello, T&D! I've yet another question for you.
How do YOU come up with character names? Do you just mash your keys together and see with what works? Do you HAVE to put in 800 apostrophes in every name or else it's no good? (Seriously. Don't do this. It's SILLY. :P )
What goes in to the way you name your characters? And tell me why!
Typically, character names are something I consider last and try to use familiar names players can associate with some thought.
I keep them simple. As with movies and most approachable books, character names feel sophomoric to me if they're outside the scope of general content. For example, Han Solo fits the content of Star Wars where the surname highlights the overt characteristics, while if you read a Phillip K Dick book the character names go from what you'll see in a day to day rela life encounter to something sort of odd.
If you're looking for names to fit something fantatasic in nature then fantasy names along lines of Feldin D'Montegonish might be okay, but if you're developing a story that has more of an internal exposition toward characters then names don't have to suit the archetypical base.
As an aside, I have three children:
Shawn Kennedy, Jr.
Donovan Victor
Myles Alexander
Obviously my first-born bears my name (not my idea but I gave it no resistance). I have an odd name which means "grace of God, helmeted warrior, wealth upon the hill"
The other two I gave great consideration and wanted something that was not pompous sounding but gave a sense of the idea to live up to something greater than myself (kids tend to emulate behavior). So, my hope is they set an aspiration that fits their perception. Translate that to a game and shape the situations where the player can live up to or decry their given name.
But, be careful because there's a point where over thinking facilitates under execution.