1- Video battlebacks.
2- Multiple EXP
3- Dmg preview (when you are targeting a monster you will be able to see how much DMG the skill will do if conditions are met, ex: if v[10] = 15 or if you have a skill or a equipment, with options like: if the enemy will die he will recieve a X while targeted, blinking HP bars showing damage, etc....)
4- Advanced monster book. (a monster book for games that enemies are not that simple. With each enemy having 3 or more pages, showing all the stats, a long discription that can be changed in game with variables o whatever. All the weakness and a custom text for enemies that have custom weakness (like dies if recieves critical, predicable behavior, etc....), skills that you can select and see a detailed discription of it with also statistics of how frequently the enemy used it, statistics against that enemy (times killed, etc.), all the itens it drops with the ability to customize what will be showed in case you are using extra methods to drop items and the possibility to see a detailed discription of each item, and a unlockable test room)
5- custom bars for battle HUD (a plugin that let you create custom stats like Stamina and etc to use in battle easily, with also creating a bar or just putting the number in the battle for it)
Example:Actor/Class notetags:
<CustomStat: Stamina> //name of the stat
<Stamina Stat: min, max> // min and max values of the stat
<Stamina turn: 10> // will use a constant or variable to add to the value of the stat each turn.
<Stamina turn eval> // will only add the turn bonus if the conditions are met
<Bar Status: Stamina: 255, 255, 255, 25> // will create a bar for the status with the defined color and a icon
<Number Status: Stamina, 255, 255, 255, 25> // will create a number for the status with the desired collor and icon (25)
Skill/Item/Status notetag:
<Stat use: Stamina, 10> // will use the stat as a cost
Weapons/Armors notetags: allow to increase the max value of the stat, the regen rate and the cost of it in skills/itens/all
Plugin commands:
CustomStat.set(name, value)
CustonStat.VarSet(variable, stat) // associates the stat to a variable (for using on formulas and etc)
CustStat.setmax(name, value)
CustomStat.VarMaxSet(variable, value) //associates the max value of the stat to a variable
Options: Select position of the status (Bellow battler, above battler, right side of the battler, etc...), font and bars sizes.
etc.... etc.... etc....
6 - Enemies Formations: just like the actors, a plugin to give the enemies buffs related to the position they are. (for example: we have 4 Slimes, the one most close to the actors will have increased defence, hit rate and reduced attack, the one behind it will also have that, but with smaller numbers, and then the 2 at the back would recieve a debuff to the def and would become untargetable while the members at the front are alive )
7 - yanfly enemy AI for actors: with a in game menu to adjust it and set the automatic mode on and off and also with custom AI depending on the enemy (in case you don't like to select the same things everytime or you would like to control just one character)
8- region based vision (like making a wall using regions, you can't see the other side of it or the other side lose opacity)
9- Adjustable ability execution time for CTB or toggle habilities, (for you to be able to create bards for example that will use a skill and will play a music while the rest fight, and after he finished he will be able to move again for his next turn)