Ravani Lestari
Towns Guard
- Xy$
- 0.00
So what are your thoughts on the difficulty of a game? I'm not talking about a game like Etrian Odyssey or Legends of Legacy, where the player has no clue what they are getting themselves into and they end up dying because the boss has a specific pattern. I'm talking more like Dark Souls, where the player knows what they are getting themselves into, how to dodge, when to dodge, how long it takes to use a healing potion, etc.
I want to hear your opinions on playing an rpg that works kind of like Dark Souls, where the bosses do have specific patterns like in Etrian, but it isn't enough to wipe your party with one swing. I have a system set up to where even normal enemies will (Ready their ????) before they do a heavy-hitting attack. In my opinion, I think even that makes it too easy. You also have to consider that Dark Souls is an action game and is not turn-based, so most of the mechanics of an action game are their for the player to learn and utilize. In an rpg, this is different for the player. The player does not have control over whether or not they miss an attack, guard at the right moments, or even predict when a boss does a heavy attack. However, they do have control over making long and thought out decisions, which can create more of an atmosphere for deciding whether to take a risk or to play it safe.
Is there an "in between?"
I want to hear your opinions on playing an rpg that works kind of like Dark Souls, where the bosses do have specific patterns like in Etrian, but it isn't enough to wipe your party with one swing. I have a system set up to where even normal enemies will (Ready their ????) before they do a heavy-hitting attack. In my opinion, I think even that makes it too easy. You also have to consider that Dark Souls is an action game and is not turn-based, so most of the mechanics of an action game are their for the player to learn and utilize. In an rpg, this is different for the player. The player does not have control over whether or not they miss an attack, guard at the right moments, or even predict when a boss does a heavy attack. However, they do have control over making long and thought out decisions, which can create more of an atmosphere for deciding whether to take a risk or to play it safe.
Is there an "in between?"