ClintHennesy
Villager
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Open Forum/Discussion for all you game designers out there.
You either love it- or hate it. The turn-based combat system has been with us for years now- and the mechanics are somewhat "outdated".
Theorycraft and Share Ideas!
You either love it- or hate it. The turn-based combat system has been with us for years now- and the mechanics are somewhat "outdated".
- Most of the time- there's very little engagement since it's not in real time- it's generally a rinse and repeat.
- You're fighting with an AI- which makes it kind of "predictable". Making it random would feel too... well.. "random".
- There aren't too many variables to deal with. Health. Damage. Mana. etc. (We don't have positioning, timing, physics, etc.)
- What would you guys to add a bit more engagement that feels convincing enough to actually enjoy the standard Turn-based System?
Theorycraft and Share Ideas!