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Ok need y'all again.

TruRevolution

Towns Guard
Xy$
0.00
lol so this time my issue is with not being able to move after my player recruits a new party member, I'll Post SS's of the event as well. Ty in advance to anyone that can help solve these problems

Meilia Joins 1.png Meilia Joins 2.png Meilia Joins 3.png
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Try removing the Jump to label command, I don't quite see the reason for it, as soon as the yes choice is done running through it's process it should end automatically.
 

MistyDay

Adventurer
Xy$
0.00
Problem is just when hero recruit new member ?
That autorun events could be tricky, make sure you switch to another page after hiring or put erase command in the end.

oh, Hi :)
 

TruRevolution

Towns Guard
Xy$
0.00
Problem is just when hero recruit new member ?
That autorun events could be tricky, make sure you switch to another page after hiring or put erase command in the end.

oh, Hi :)
@MistyDay

Ok, I've went over the event over and over. All the switches are set to switch to a new page, and I have even tried to use the Erase Event command as you mentioned, but am STILL unable to move after the character joins the group. I even re-wrote the whole event and am still having that issue.

[Update] Even tried removing the switches and used the self switches and still was unable to move :c
[doublepost=1463214287,1463212185][/doublepost][Update] I have got it! Solved and fixed the issue. I'll post my findings here so that it may help someone else one day.

Turns out... that I'm a noob and learned something new today!

The differences between Autorun triggers and Parallel triggers.
I have more then one autorun event in the same area (bad idea)

Autorun triggers lock your characters movements until the event has ran its course and something (switch or self switch) is causing that event to be on a page that isn't autoran. Parallel Trigger IS an autorun trigger that still allows your character free movement.

So in the case of my issue, another event that I noobishly set to autorun was locking my character's movement. So in turn... there was nothing wrong at all with the event commands for the new character joining up.

My problem was fixed by switching the other event that I had on an autorun trigger to a parallel trigger so THAT event will still autorun, but I'd still have control of my character.

Thank you everyone for trying to help! <3
 
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