Forgottensage
Villager
- Xy$
- 0.00
An idea popped into my head, why not have damage on skills be percent based instead of a regular format, this would allow
1. all skills to be useful throughout the game
2. make balance easier via, no more formula
However one thing prevents me from doing so, this would make attack, M.attack, and both defense skills rather useless or only useful when doing a base attack.
So my question is this,
1. Is there a plug-in that lets me have the defences lower the total percentage being dealt, and my attacks add a percentage to the damage? (for example, say i have an attack that deals 10%, with an attack of 10 it adds 10% extra, bringing the total to 11%, the enemy has a defence of 20, reducing the percent by 20% now he takes 8.8%)
2. Is there a way to do so without a plug-in
3. Do you have a better idea on how to balance this?
Thanks in advanve
1. all skills to be useful throughout the game
2. make balance easier via, no more formula
However one thing prevents me from doing so, this would make attack, M.attack, and both defense skills rather useless or only useful when doing a base attack.
So my question is this,
1. Is there a plug-in that lets me have the defences lower the total percentage being dealt, and my attacks add a percentage to the damage? (for example, say i have an attack that deals 10%, with an attack of 10 it adds 10% extra, bringing the total to 11%, the enemy has a defence of 20, reducing the percent by 20% now he takes 8.8%)
2. Is there a way to do so without a plug-in
3. Do you have a better idea on how to balance this?
Thanks in advanve