I thought I would start this fun thread for those who seem to have problems mapping. So I will start with some tips from.
List is now updated with all the tip contributors from below
2) Get clear on the size of your buildings, a house with one floor on the inside should not look like the walls have any more than 2-3 tiles in height on the outside. Keep the size in mind when mapping buildings as the interior should really reflect the exterior as well. So 5x5 building on the outside should not have a 15x15 interior.
3) Add small details, always add details to your exterior, add trees and different varieties, add small shrubs and flowers all around.
4) Keep it consistent, don’t add autumn trees in a summer map, don’t add flowers on pavement, and don’t add trees to the interior lol unless those things are part of the map, like abstract maps or a castle with a tree in the courtyard etc. This applies to the tileset as well, don’t mix tilesets unless they have a similar style or complement each other.
5) Watch how good mappers map.
6) Use auto tiles (Shift mapping)
A useful article about Shift click mapping http://forums.rpgmakerweb.com/index.php?/topic/14387-shiftclick-mapping/
7) Keep maps small, maps are easier to fill in when you don't have a ton of open space.
8 ) Try to make your maps feel alive. Add som NPCs walking, or doing stuff. Not stand still all the time. When you making a forrest map add som animals, or birds flying across the map. It's the small details that makes your game stand out.
9) On the note of consistency, be sure to stick to a single style of mapping, especially indoors; your black/textured borders should stay consistent (thisv.that), the style
List is now updated with all the tip contributors from below
Tips & Tricks
1) Don’t map roads/paths in straight lines, always add curves, this applies to everything, unless it’s an actual city where obvious roads are meant to be straight.2) Get clear on the size of your buildings, a house with one floor on the inside should not look like the walls have any more than 2-3 tiles in height on the outside. Keep the size in mind when mapping buildings as the interior should really reflect the exterior as well. So 5x5 building on the outside should not have a 15x15 interior.
3) Add small details, always add details to your exterior, add trees and different varieties, add small shrubs and flowers all around.
4) Keep it consistent, don’t add autumn trees in a summer map, don’t add flowers on pavement, and don’t add trees to the interior lol unless those things are part of the map, like abstract maps or a castle with a tree in the courtyard etc. This applies to the tileset as well, don’t mix tilesets unless they have a similar style or complement each other.
5) Watch how good mappers map.
6) Use auto tiles (Shift mapping)
A useful article about Shift click mapping http://forums.rpgmakerweb.com/index.php?/topic/14387-shiftclick-mapping/
7) Keep maps small, maps are easier to fill in when you don't have a ton of open space.
8 ) Try to make your maps feel alive. Add som NPCs walking, or doing stuff. Not stand still all the time. When you making a forrest map add som animals, or birds flying across the map. It's the small details that makes your game stand out.
9) On the note of consistency, be sure to stick to a single style of mapping, especially indoors; your black/textured borders should stay consistent (thisv.that), the style
Last edited: