Hello everyone,
I'm working in MV tonight and I want to make my event transparent which that I have...
But, as soon as the player exits the first building. I want the event to be non-transparent and visible.
Anyone have some ideas?
I'll want to do this multiple times in a few different locations. I was thinking conditional branches...but I don't see an option to make it check if they have entered a specific map as a check.
This may be similar to a the player can't travel here until X is completed event... which I am also unsure how to do.
I'm working in MV tonight and I want to make my event transparent which that I have...
But, as soon as the player exits the first building. I want the event to be non-transparent and visible.
Anyone have some ideas?
I'll want to do this multiple times in a few different locations. I was thinking conditional branches...but I don't see an option to make it check if they have entered a specific map as a check.
This may be similar to a the player can't travel here until X is completed event... which I am also unsure how to do.