Welcome! This will be my main topic for the development of my mini-game Fruit Basket, which will more than likely have a new name by the end of it all. So I started this project about 2-3 weeks ago and have been working on it in my free time, it's a side project but I been working on it as if it's my main project, mainly because it is really pushing my boundaries with scripting and it has taught me a lot, so I figured why not continue on with it and improve my skills so I can make better plugins for the community 
There is a twist though, instead of a regular fruit catching game, I will have a story to follow along with it, and a HUGE thanks for @Micro for writing a very awesome back story for it, she is a wonderful writer and I hope to work with her during my development of the game.
So here is the story thus far, which may change during the development.

Most screenshots you see here are all prototype mechanics, meaning I have the basics I need in order to proceed with more development but most additional features are left out.


The credits list is fairly basic but here goes.
All scripting/plugins are done by me LTN Games
The story is provided by @Micro
All images thus far are provided by freepik.com
So to start it's a pretty basic game right now, I have a title screen, a level selection screen, & of course, the main screen where all the fruits drop from the sky and you have to catch them, each fruit has their own properties, meaning some will do damage(loss of points) some will add a time bonus and some will double your points, etc, I plan on adding a lot of different properties for fruits, including cool effects like screen shakes, screen flashes & animations as even weather, like rain and snow.
The level selection screen will be more advanced than it currently is, all levels will be locked and in order to unlock you will have to reach a specific score & remove the corruption from the level before proceeding to the next level.
Here is a small list of notes I have for the next week of development.
Anyway, that is that, I will be updating this thread for now on with all future development and will include a video of current gameplay soon, let me know what you guys think, I am open to new ideas but I want to try and keep it fairly simple so nothing too outrageous.

There is a twist though, instead of a regular fruit catching game, I will have a story to follow along with it, and a HUGE thanks for @Micro for writing a very awesome back story for it, she is a wonderful writer and I hope to work with her during my development of the game.
So here is the story thus far, which may change during the development.
Once upon a time, the gods of eld created the universe; in each planet's core they planted a single fruit which contained a portion of the gods' powers. Thanks to the power within these fruits, the planets were able to sustain life and give birth to a variety of interesting creatures. After hundreds of years, the universe flourished with life and the gods deemed that their work was complete, then returned to the Heavenly Realm in order to recuperate their strength and dream of the future--when they woke, what sort of paradise would await them in the universe they created?
The gods fell into a deep slumber, smiling as they imagined a peaceful, beautiful universe...
...but once the beings of goodness had gone away, the creatures of the dark began to grow.
There were places on each planet where the influence of the godfruits could not reach; these places became darker and darker over the years and the land cried out for sustenance. In order to preserve itself, these forgotten lands grew roots that dug deep, deep into the planet's core where their corrupt tendrils could feed on the residue of the godfruits. Eventually, the corruption seeped into the cores of the planets, tainting the once pure godfruits and turning them into something terrible.
Although most of the world was safe from the growing corruption thanks to the sanctuary created by the fruits' powers, it was a finite peace that sent the universe into turmoil. One by one, each godfruit became corrupted and sent its respective world down the path of darkness, turning once harmonious lands into spawning pools for demons, undead and other foul beasts.
Many heroes attempted to destroy the source of their planet's corruption--a towering, ominous tree whose greedy roots knew no limit. However, the land in which the trees stood was laden with poison and monsters, and most heroes died before they could reach the dark tree.
The end of the young universe was inevitable, and one-by-one the planets were taken over completely by Trees of Corruption. Finally, when almost half of the planets had been lost, a young god awoke from his slumber--many, many years too early, and for this he was greatly weakened. The god, not strong enough to save the universe himself, instead bestowed a gift upon mortals: the power to purify corruption if one's soul is strong enough.
The young god also brought divine seeds and planted them on every planet where goodness still thrived; the trees would bear sacred fruit that strengthened a mortal's spiritual power, giving them a higher chance of cleansing the world's corruption. These divine trees were sewn across the universe, but they would require constant protection from the mortals in order to survive. The god could only offer this glimmer of hope, and leave the rest in the hands of the mortals.
The gods fell into a deep slumber, smiling as they imagined a peaceful, beautiful universe...
...but once the beings of goodness had gone away, the creatures of the dark began to grow.
There were places on each planet where the influence of the godfruits could not reach; these places became darker and darker over the years and the land cried out for sustenance. In order to preserve itself, these forgotten lands grew roots that dug deep, deep into the planet's core where their corrupt tendrils could feed on the residue of the godfruits. Eventually, the corruption seeped into the cores of the planets, tainting the once pure godfruits and turning them into something terrible.
Although most of the world was safe from the growing corruption thanks to the sanctuary created by the fruits' powers, it was a finite peace that sent the universe into turmoil. One by one, each godfruit became corrupted and sent its respective world down the path of darkness, turning once harmonious lands into spawning pools for demons, undead and other foul beasts.
Many heroes attempted to destroy the source of their planet's corruption--a towering, ominous tree whose greedy roots knew no limit. However, the land in which the trees stood was laden with poison and monsters, and most heroes died before they could reach the dark tree.
The end of the young universe was inevitable, and one-by-one the planets were taken over completely by Trees of Corruption. Finally, when almost half of the planets had been lost, a young god awoke from his slumber--many, many years too early, and for this he was greatly weakened. The god, not strong enough to save the universe himself, instead bestowed a gift upon mortals: the power to purify corruption if one's soul is strong enough.
The young god also brought divine seeds and planted them on every planet where goodness still thrived; the trees would bear sacred fruit that strengthened a mortal's spiritual power, giving them a higher chance of cleansing the world's corruption. These divine trees were sewn across the universe, but they would require constant protection from the mortals in order to survive. The god could only offer this glimmer of hope, and leave the rest in the hands of the mortals.

Most screenshots you see here are all prototype mechanics, meaning I have the basics I need in order to proceed with more development but most additional features are left out.



The credits list is fairly basic but here goes.
All scripting/plugins are done by me LTN Games
The story is provided by @Micro
All images thus far are provided by freepik.com

The level selection screen will be more advanced than it currently is, all levels will be locked and in order to unlock you will have to reach a specific score & remove the corruption from the level before proceeding to the next level.
Here is a small list of notes I have for the next week of development.
- Screen changes - rain, flashes, shakes, animations
- Changing of BGM & background image mid level
- Give pause screen an exit button
- Add God Fruits & Corrupted Fruits
- Collecting god fruits to be able to shoot them from the basket towards corrupted fruits before catching them
- 3 star rating system for each level, meaning you can gain Bronze, silver and gold rewards for each level to make each level re-playable.
- Highscore system, to see your previous high scores
- A small radar like bar, showing incoming fruits.
- Wave System - Wave of fruits dropping instead of continuous spawning
Anyway, that is that, I will be updating this thread for now on with all future development and will include a video of current gameplay soon, let me know what you guys think, I am open to new ideas but I want to try and keep it fairly simple so nothing too outrageous.
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