HotfireLegend
Balthier
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I'm on a bit of a fallout craze at the moment >_> (Thank Chibs for that :P)
Anyway, I was thinking how there is a division between fantasy and modern games. Games such as Fallout, you can often feel a greater relation to the main character as they tend to use things we'd moreso find in real life than a fantasy game. For instance, we might connect more with the frustration of a broken-down car than the fear of facing a giant dragon. That is probably the largest difference between Fallout and The Elder Scrolls - the storylines in TES are never really very good, but Fallout can actually have emotional moments. The best TES sidequests were in Oblivion (IMO) where you're uncovering plot twists, basically. Nearly every quest had a plot twist though.
That said, there are some fantasy games that can be related to, but many of them have quite a few modern elements. I cannot think of any pure fantasy I've emphasized with, but the ones I can think of are along the lines of Undertale. I do however, have a LOT of pure fantasy books (The Mistborn Trilogy for example) that are far more emotional.
So what conclusion I came to was that the epic fantasy I'm planning out is probably better off as a book, whilst it may be better to portray a modern era through a game. It's also probably easier to create an emotional scenario in a "modern" game due to the worldbuilding (games are more visual) and the amount of relatability we'll have in a limited interaction scenario where there are more possibilities for the player to interact. I.E: in a book, you can force the MC to ask questions but they may just run off after the first line of dialogue in the game, or they could ask even more questions.
Anyway, yeah - fantasy epic or a modern thing for a game? (Haven't yet decided on the modern thing but I am thinking fallout-lite with a totally different not-post-nuclear/vault plot)
Anyway, I was thinking how there is a division between fantasy and modern games. Games such as Fallout, you can often feel a greater relation to the main character as they tend to use things we'd moreso find in real life than a fantasy game. For instance, we might connect more with the frustration of a broken-down car than the fear of facing a giant dragon. That is probably the largest difference between Fallout and The Elder Scrolls - the storylines in TES are never really very good, but Fallout can actually have emotional moments. The best TES sidequests were in Oblivion (IMO) where you're uncovering plot twists, basically. Nearly every quest had a plot twist though.
That said, there are some fantasy games that can be related to, but many of them have quite a few modern elements. I cannot think of any pure fantasy I've emphasized with, but the ones I can think of are along the lines of Undertale. I do however, have a LOT of pure fantasy books (The Mistborn Trilogy for example) that are far more emotional.
So what conclusion I came to was that the epic fantasy I'm planning out is probably better off as a book, whilst it may be better to portray a modern era through a game. It's also probably easier to create an emotional scenario in a "modern" game due to the worldbuilding (games are more visual) and the amount of relatability we'll have in a limited interaction scenario where there are more possibilities for the player to interact. I.E: in a book, you can force the MC to ask questions but they may just run off after the first line of dialogue in the game, or they could ask even more questions.
Anyway, yeah - fantasy epic or a modern thing for a game? (Haven't yet decided on the modern thing but I am thinking fallout-lite with a totally different not-post-nuclear/vault plot)