I am not a fan of random encounters, so my enemies are set up as NPC's that move towards the characters and start a battle on event touch. The problem with that is, if you have 3 NPC's gathered (Maybe you tried getting away, or you escaped the battle) it will automatically set in the next fight (or same one if you ran from the fight)
So what I am trying to do is make the party immune to event touch events or from battle processing for x amount of seconds after the player wins the battle or escapes giving the player some time to get away from the Enemy NPCS before a new battle is started.
I am sure there is a way to do this with conditional branches and timers, but I am just now noticing the issue and already have over 100 Enemy NPC's I would have to edit the events for so I figured I would ask to see if there was an easier way to go about it.
So what I am trying to do is make the party immune to event touch events or from battle processing for x amount of seconds after the player wins the battle or escapes giving the player some time to get away from the Enemy NPCS before a new battle is started.
I am sure there is a way to do this with conditional branches and timers, but I am just now noticing the issue and already have over 100 Enemy NPC's I would have to edit the events for so I figured I would ask to see if there was an easier way to go about it.