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[Eventing]Make Immune to Battles for x Seconds

cward3223

Villager
Xy$
0.00
I am not a fan of random encounters, so my enemies are set up as NPC's that move towards the characters and start a battle on event touch. The problem with that is, if you have 3 NPC's gathered (Maybe you tried getting away, or you escaped the battle) it will automatically set in the next fight (or same one if you ran from the fight)

So what I am trying to do is make the party immune to event touch events or from battle processing for x amount of seconds after the player wins the battle or escapes giving the player some time to get away from the Enemy NPCS before a new battle is started.

I am sure there is a way to do this with conditional branches and timers, but I am just now noticing the issue and already have over 100 Enemy NPC's I would have to edit the events for so I figured I would ask to see if there was an easier way to go about it.
 

eivl

Local Hero
Xy$
0.00
I wonder if you could do this with a timer and a common event.
Cant figure out without some fiddeling, but you might want to use a plugin for this if it cant be solved in the editor.

i wil think about it some.
 
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