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EPIC Boost points plugin! - Boost Pro

EPIC Boost points plugin! - Boost Pro 1.04+

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Nat

Villager
Xy$
0.01
Just downloaded 1.04 again (in case something happened when I downloaded it before), and it's still giving me that error. Guess I'll try changing the id part of the plugin command to 0 and seeing if that fixes it. I'll update this post with the results.
Edit: Nope. Same error as before if I put "upp_BpAdd 0 5".
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
The actor_id is the party member spot, I need to update the help file.

So, the actor_id 2 would be the second party member
 

Azkarath

Villager
Xy$
0.00
Hi I really love your plugin, but I was hoping you could help me out with this little thing:
When you go to the boos menu, in the window where you place your points, is it possible to remove the picture of the char. in the background. Not the one in the top but behind the boost window itself. I really hope you can help me out here.
=)
 

Azkarath

Villager
Xy$
0.00
Dang it, ok thank you for the really quick reply. My problem is that when I use generated char. portraits they are infront of some of the text in the boost menu, where you place your points. Not when I am using the normal char. portrait, only generated ones. I have tried to place the plugin in dif. order, but no luck sadly :(
 

styx92

Villager
Xy$
0.00
Hey nice plugin :D
But i use yanflys job points, is there a way to use this points instead of your boost points?
This would be awesome :D
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
I'm not a professional coder, so I don't even know where to begin when converting it from variables of some other plugin is what I'm saying, plus I have no inspiration for RM coding right now, sorry :/
 

Johnny73538

Villager
Xy$
0.00
Hi, i was wondering if there is the possibility of opening the Boost scene via a script or plugin call, for my game i don't want to open it via the menu, but rather through an event. Is it possible?
 
Last edited:

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
I don't remember how I had it set up tbh, but I plan on remaking some of the plugins I've made in the past, when that happens, yes you'll be able to call it through events. I think you can, check the help section in the plugin configuration
 

Johnny73538

Villager
Xy$
0.00
I don't remember how I had it set up tbh, but I plan on remaking some of the plugins I've made in the past, when that happens, yes you'll be able to call it through events. I think you can, check the help section in the plugin configuration
Thanks, but in the help section there are no plugin calls, only how you can add or remove points from actors. Uhh what about scene call? I tried that with script for scene calls, but it's not working, i tried calling the scene as "Boost", but i get errors, i'm not sure of the specific name of the scene to call it. can you help me with that please?
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
damn... idk then :/ thats depressing lol... so much for the work I put into the plugin, it's filled with errors lol
 

Johnny73538

Villager
Xy$
0.00
damn... idk then :/ thats depressing lol... so much for the work I put into the plugin, it's filled with errors lol
Yeah..sucks :/ well i dn't mind using it in the menu, it's just that i'm using a Moghunter menu plugin, and i suck at programming and adding new commands in menus can be a little hard for me, but anyway if you ever do an update to this plugin, please at the possibility of calling the scene from an event or some plugin call.
 

TheUnproPro

Boondoggle
Staff member
Resource Team
Partner
Yeah..sucks :/ well i dn't mind using it in the menu, it's just that i'm using a Moghunter menu plugin, and i suck at programming and adding new commands in menus can be a little hard for me, but anyway if you ever do an update to this plugin, please at the possibility of calling the scene from an event or some plugin call.
sorry man D: and I will if I ever update it ^.^
 
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