Hollowparty654
Villager
- Xy$
- 0.00
I have been creating my game up to it's highest standard and it's going very well. I decided to learn about the Action sequences which I find complicated and hard to code. I so watch Driftwood Gaming on the first part of action sequences and I found his explanation very useful. I put the code in the attack command which was "
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
zoom: 125%, 30
camera screen: target, front center, 30
camera focus: target, front center, 30
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
</target action>
However since I have battle status window plugin from Yanfly Engine, there's been a problem with the character. Not that there is an error or anything but when your character tries to attack it goes over the command over it. I was wondering if you can change the size or make the display command disappear and reappear once the action is complete. If there is anyone out I would much be appreciated. Thank you for reading my plea.
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
zoom: 125%, 30
camera screen: target, front center, 30
camera focus: target, front center, 30
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
</target action>
However since I have battle status window plugin from Yanfly Engine, there's been a problem with the character. Not that there is an error or anything but when your character tries to attack it goes over the command over it. I was wondering if you can change the size or make the display command disappear and reappear once the action is complete. If there is anyone out I would much be appreciated. Thank you for reading my plea.