Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Codes about the attack command

I have been creating my game up to it's highest standard and it's going very well. I decided to learn about the Action sequences which I find complicated and hard to code. I so watch Driftwood Gaming on the first part of action sequences and I found his explanation very useful. I put the code in the attack command which was "
<setup action>

display action

immortal: targets, true

</setup action>

<target action>

if user.attackMotion() !== 'missile'

move user: targets, front, 20

else

perform start

end

zoom: 125%, 30

camera screen: target, front center, 30

camera focus: target, front center, 30

wait for movement

motion attack: user

wait: 10

attack animation: target

wait for animation

action effect

</target action>

However since I have battle status window plugin from Yanfly Engine, there's been a problem with the character. Not that there is an error or anything but when your character tries to attack it goes over the command over it. I was wondering if you can change the size or make the display command disappear and reappear once the action is complete. If there is anyone out I would much be appreciated. Thank you for reading my plea.
 
Top