So I was messing around with the Damage Formula to see to what extent I can mess around with it. However when I input a.addState(10); 0 which makes the battler gain the status Sleep and an aoe Sleep infliction, the battle stops progressing. The Sleep status is successfully placed on both the enemy target and the user but it completely stops the battle progression. If I have another battler who is not under the Restriction Cannot Move then the battle progresses. I cannot fathom why having a battler who is still able to move will be the key to battle progression.
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