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  1. Morpork

    Item use restrictions

    Thanks again for the help MinisterJay. I hadn't thought about using states with the common events. So for the ATK buff, I just created a State called ATKBuff, which has the Trait of Attack * 150%. Then the common event has the Conditional Branch to check if the Actor I want is using it and...
  2. Morpork

    Item use restrictions

    Hi MinisterJay, thanks for your reply. Sorry if I wasn't clear, but I meant single use items as opposed to weapons or armours. For example: A scroll that when used by a Warrior and only a Warrior will increase his ATK for that battle. If another party member tried to use the scroll it won't...
  3. Morpork

    Item use restrictions

    Hi there. I'm trying to figure out a way to restrict item usage based on either actor or class. The items in question have different effects such as attacking an enemy, buffing the ATK stat temporarily and things that are battle focused. I thought I could use common events to achieve this...
  4. Morpork

    Greetings!

    Many thanks for the warm welcome everyone! My son will be the protagonist, while his friends will be party characters. I'm a little light on story details... But my initial idea was to have a powerful wizard seek revenge for being sealed away by my wife and I; who were once great heroes. The...
  5. Morpork

    Greetings!

    Hi everyone, I've decided to make a game for my son, who will be old enough to play it by the time I finish it I'm sure! I'm totally new to RPG maker and I've spend the last couple of weeks just watching tutorials and gathering resources. Nice to meet you all, and good luck with your...
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