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  1. Mr. Trivel

    Opinions, Bugs, Changes, etc. New theme!

    The theme is fine, but there's quite a things that I do not like. It's kinda difficult difficult to immediately see if you have any alerts/mails. The link highlight is white - why? It also messes up with picture links, E.g.: Best answer post's background is white, too - even though it's...
  2. Mr. Trivel

    Quicksand

    Mr. Trivel updated Quicksand with a new update entry: Fixed values staying false. Read the rest of this update entry... @Deldrim, That was bug on my part, get the new version and it'll work properly.
  3. Mr. Trivel

    RPG Maker Quicksand - Fixed values staying false.

    Values were staying false even when set to true. E.g. Death or Dash. Now it's fixed.
  4. Mr. Trivel

    Re: the Undertale's game play

    @long88long, Actually it's created using Game Maker: Studio, not RPG Maker. But yes, it's possible to recreate it using plugins, no such plugin exists for public use for now, at least.
  5. Mr. Trivel

    Javascriptlibrary

    @Khayalan, You could check the rpg_objects.js for Game_BattlerBase/GameBattler/Game_Enemy/Game_Actor methods. Or you could check this and translate a to this and b to target.
  6. Mr. Trivel

    Javascriptlibrary

    Oh, yeah. target.gainHp(hp);
  7. Mr. Trivel

    Damage Formulas 101 (MV Edition)

    Damage Formulas 101 MV Edition You probably wondered how to make a skill do more damage against enemies with a state, or heal more if player has a state, or deal exactly half of enemy's HP. And so on. All of that and more can be done through custom damage formula. Basics: Type - sets what...
  8. Mr. Trivel

    Javascriptlibrary

    Instead of target.maxhp, it should be target.mhp. And when code line ends, semicolon should be added, unless the plugin parses them differently. So something like this: <Custom Respond Effect> if (value > 0 && this.isHpEffect()) { var hp = target.mhp * 0.05 * -1; target.gainhp(hp); }...
  9. Mr. Trivel

    Invisible Events In (or out of) Range

    Mr. Trivel submitted a new resource: Invisible Events In (or out of) Range - Allows events to appear or disappear depending how close the player is. Read more about this resource...
  10. Mr. Trivel

    RPG Maker Invisible Events In (or out of) Range 1.0

    Name: Invisible Events In Range Version: 1.0 Author: Mr. Trivel Created: 2016-01-28 What does it do? Allows events to appear or disappear depending how close the player is. Screenshots: How to use? Use "Comment..." command under Flow Control for tags. <Hidden: [TYPE] [RANGE]> TYPE -...
  11. Mr. Trivel

    Wiki Preferences + Typo

    When checking Preferences under Wiki in Account settings header is positioned at the bottom of the screen. Image: As for the typo, it's in RM Skills: Programer -> Programmer
  12. Mr. Trivel

    vehicle bgm bug fix

    Something like this?
  13. Mr. Trivel

    Vehicle Music Fix

    Mr. Trivel submitted a new resource: Vehicle Music Fix - Changes how music and vehicles work. Read more about this resource...
  14. Mr. Trivel

    RPG Maker Vehicle Music Fix 1.0

    Name: Vehicle Music Fix Version: 1.0 Author: Mr. Trivel Created: 2016-01-27 What does it do? Changes how music and vehicles work. Screenshots: Can't show sounds. How to use? Turn it on and you're done. Plugin: How to download Plugin. Click the link above, there will be a button named Raw...
  15. Mr. Trivel

    Desiring to Change the Words "Attacks, Attack, etc." In Battle Screen.

    For <Actor Name> attacks! it's different for each skill, so change it in Skill database. As for 2nd message, it's a global type message - you can change it in Terms -> Messages. %1 being Actor Name
  16. Mr. Trivel

    yanfly battle - skip 'escape' screen?

    @polar_fawkes, Yup, it's YEP_BattleEngineCore. Go to the plugin settings of it, scroll down to ---Window Settings--- and under that there should be Start Actor Command, set it from true to false.
  17. Mr. Trivel

    Perks

    @Forgottensage, Evert perk is a passive that takes data from a state ID. So you kinda do buy passive states by default with this plugin. Restriction for buying perks? Accessing perks? For the request, it'll be possible once I update it.
  18. Mr. Trivel

    Death Sounds

    Mr. Trivel submitted a new resource: Death Sounds - Makes actors and enemies play a sound when they die. Read more about this resource...
  19. Mr. Trivel

    RPG Maker Death Sounds 1.0

    Name: Death Sounds Version: 1.0 Author: Mr. Trivel Created: 2016-01-19 What does it do? Makes actors and enemies play a sound when they die. Screenshots: Nothing to show. How to use? Use following note tag in Actors or Enemies note fields: <Death: [SFX], [VOL], [PITCH]> [VOL] - Volume [PITCH]...
  20. Mr. Trivel

    Hurt Sounds

    Mr. Trivel updated Hurt Sounds with a new update entry: Crash fix Read the rest of this update entry...
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