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  1. Mr. Trivel

    Percent Equipment Stats

    Mr. Trivel submitted a new resource: Percent Equipment Stats - Allows for items to have percentage stat increases. Read more about this resource...
  2. Mr. Trivel

    RPG Maker Percent Equipment Stats 1.0

    Name: Percent Equipment Stats Version: 1.0 Author: Mr. Trivel Created: 2016-01-05 What does it do? Allows for items to have percentage stat increases. Screenshots: Nope. How to use? Following tags influence stats item give when put into weapon or armor notefield: <mhp: [TYPE] [VALUE]> <mmp...
  3. Mr. Trivel

    Minimum Damage

    Mr. Trivel submitted a new resource: Minimum Damage - Changes minimum damage from 0. Read more about this resource...
  4. Mr. Trivel

    RPG Maker Minimum Damage 1.1

    Author: Mr. Trivel Name: Minimum Damage Created: 2015-10-30 Version: 1.1 What does it do? Changes minimum damage from 0. Plugin: How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim...
  5. Mr. Trivel

    Max Hp = Hp state

    Mr. Trivel submitted a new resource: Max Hp = Hp state - Allows specific states to make actor's Max HP equal to HP. Read more about this resource...
  6. Mr. Trivel

    RPG Maker Max Hp = Hp state 1.0

    Name: Max Hp Equals Hp State Version: 1.0 Author: Mr. Trivel Created: 2016-01-07 What does it do? Allows specific states to make actor's Max HP equal to HP. Screenshots: Nope. How to use? Just list State IDs that would apply the effect into the parameter, separated by space. E.g. 12 15 10 9...
  7. Mr. Trivel

    Battle Character Limit

    Mr. Trivel submitted a new resource: Battle Character Limit - Allows to have more allied characters in battle. Also reposition them a little bit. Read more about this resource...
  8. Mr. Trivel

    RPG Maker Battle Character Limit 1.1

    What does it do? Allows to have more allied characters in battle. Also reposition them a little bit. Author: Mr. Trivel Name: Battle Character Limit Created: 2015-10-27 Version: 1.1 Screenshot: Plugin: How to download the Plugin: Click the link above, there will be a button named Raw, press...
  9. Mr. Trivel

    Emerge (Enemy) Animations

    Mr. Trivel submitted a new resource: Emerge (Enemy) Animations - Makes enemies emerge with animation playing into battle. Read more about this resource...
  10. Mr. Trivel

    RPG Maker Emerge (Enemy) Animations 1.0

    Name: Emerge Animations Version: 1.0 Author: Mr. Trivel Created: 2016-02-14 What does it do? Makes enemies emerge with animation playing into battle. Video: How to use? Use the following in enemy note fields: <AppearAnimation: [Animation ID], [Visible Frame]> [Animation ID] being ID of...
  11. Mr. Trivel

    Opinions, Bugs, Changes, etc. New theme!

    If clicking on alert that goes to a post that is not first one, it'll end up mis-positioning the screen as it doesn't take the header into account.
  12. Mr. Trivel

    Conjure Weapons

    @Astardbay, <ConjureWeapon: 2, 0>
  13. Mr. Trivel

    Common Event Logger

    Mr. Trivel submitted a new resource: Common Event Finder - Common event executed and you have no idea where? Now you'll know. Read more about this resource...
  14. Mr. Trivel

    RPG Maker Common Event Logger 1.2

    Name: Common Event Logger Version: 1.2 Author: Mr. Trivel Created: 2016-02-12 What does it do? Logs all executing common events to console. Screenshots: Plugin: How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Legal: Free for...
  15. Mr. Trivel

    Quicksand

    Mr. Trivel updated Quicksand with a new update entry: Common Events on sink in Read the rest of this update entry...
  16. Mr. Trivel

    RPG Maker Quicksand - Common Events on sink in

    Version 1.2 - Removed redundant tags. Added Common Event execution on sink in.
  17. Mr. Trivel

    Event Direction Script Call

    @Unmercyful, Retranslating: Math.abs($gameMap.event(this._eventId).x - $gamePlayer.x) + Math.abs($gameMap.event(this._eventId).y - $gamePlayer.y) === 3 Absolute values were incorrectly placed~
  18. Mr. Trivel

    Opinions, Bugs, Changes, etc. New theme!

    @HotfireLegend, Mood is not centered and bar goes of the block: And there's a typo:
  19. Mr. Trivel

    How to alias a method in SceneManager static class

    Actually SceneManager's methods are not in prototype, since it's a static class. So you want to do: var alias_scene_mnger_keydwn = SceneManager.onKeyDown;
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