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  1. LTN Games

    Updating RMMV.co

    I'd rather see improvements in the community as a whole, improving activity and engagement to me is the most important aspect of any forum. I find I start avoiding forums where activity is lacking or I have to wait for someone to engage with my threads and replies etc. Getting people together to...
  2. LTN Games

    RMMV Game Contest $300 + Prizes! All entries win!

    I'm very tempted to join in on this! This is restricted to RPG Maker engine correct? Or are entries using any engine allowed?
  3. LTN Games

    Need Help: Actor Sprite Location in Battle?

    I'm pretty sure you're looking for setActorHome in the Sprite_Actor class, which simply uses setHome in the same class but because setActorHome is called somewhere during battle setup it will overwrite your changes, so you will need to directly change this method to suit your needs...
  4. LTN Games

    FeniXCLI - Open source RPG Maker MV plugin development tool

    FeniXCLI - Open source RPG Maker MV plugin development tool FeniXCLI is a lightweight, easy to use RPG Maker MV plugin development CLI that helps you generate and setup entire project with no configuration required, just an easy to follow guided setup. It helps you develop plugins for RPG Maker...
  5. LTN Games

    Skill Learning System with Stat Requirements

    Can you send a screenshot of the console log? I'm not sure if it will show me what I need but it may help. The above examples should definitely work as unexpected token means it's not recognizing a specific character in the code and the above examples are all legal tokens. I'm also not...
  6. LTN Games

    Long time no see everyone. Hope all is well! Happy game making!

    Long time no see everyone. Hope all is well! Happy game making!
  7. LTN Games

    Skill Learning System with Stat Requirements

    @Clownia is correct and the operator && should work for you because it simply is running through an eval() for javascript so anything Javascript should work for you fine. You could also technically do this <Learn Require Eval> if (this._actor.atk ≥ 50) { // Replace ID# with the id of skill...
  8. LTN Games

    Webspace recommendations for test deploys?

    I would just do most of your testing of final build locally. As a plugin developer I do things differently but when I was a total noob I used software called Fenix Web Server(not associated with my plugin suite FeniXEngine) and it allows you to start a server in your projects folder and it would...
  9. LTN Games

    Question about the activity of this community

    I used to be a moderator here and the activity was not as high as the Publishers community but it was still good. It's been a long time since I've been around and I take a peak every so often but it seems to me the activity is still there but could be improved upon for sure. We need a few more...
  10. LTN Games

    About the build size and ways to optimize it

    Most if not all of the size of the game comes from images and audio. I created a small demo game that I use for making my plugins and it weighs in at 7mb. this is really stripped down to about 4 - 6 images and no audio, just 2 sound effects. While your game is small in terms of gameplay it still...
  11. LTN Games

    Finally, documentation/tutorial stage for FeniXEngine. Let me know if interested in tutorials...

    Finally, documentation/tutorial stage for FeniXEngine. Let me know if interested in tutorials for plugin creation https://goo.gl/4wE4gb
  12. LTN Games

    Day And Night

    The link is in the description but here is a direct link to all old plugins made by me. https://gitlab.com/FeniXEngineMV/plugins/tree/v1-release/releases
  13. LTN Games

    Time Engine

    The link is in the description but here is a direct link to all old plugins made by me. https://gitlab.com/FeniXEngineMV/plugins/tree/v1-release/releases
  14. LTN Games

    By the time I'm done with FeniXEngine you will want to make your own plugins. That's why I'm...

    By the time I'm done with FeniXEngine you will want to make your own plugins. That's why I'm doing this, to make it easy and fun for anyone to try. It's the documentation that is going to be the deal breaker. Good docs and guides on how to get started with plugins with FeniX is going to be...
  15. LTN Games

    Small dev log on FeniXEngine and it's VSCode extension. https://goo.gl/MAksdw

    Small dev log on FeniXEngine and it's VSCode extension. https://goo.gl/MAksdw
  16. LTN Games

    1.6.0 is not broken, please share ES6 knowledge.

    1.6.0, it 's in perfect shape for me and I've been using it since its been in Beta and all my plugins were updated right away, the only thing I had to change was the console actually :D Aside from that though there are a few bugs in the editor itself but not bad enough for me to want to use...
  17. LTN Games

    ES6 scene template

    Looking good! But now with ES6 you no longer need to use .call(). Simply use super.start() super.update() // etc....
  18. LTN Games

    Valentines Day Resource Pack

    Wow guys, you really went above and beyond! Really loving these fun assets, keep up the great work team.
  19. LTN Games

    Introdution to the Great ManoloPC

    A rare wild Moderator appears and welcomes a new member. Congrats on joining the community and welcome aboard.
  20. LTN Games

    Working on Layers plugin, and I now have it so you can change layer options when the day night...

    Working on Layers plugin, and I now have it so you can change layer options when the day night cycle changes using my Day Night plugin.
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