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  1. LTN Games

    Game Dev Battle Contest

    RMMV.CO Presents Game Dev Battle Contest We are proud to announce another contest, this contest is sort of like a test run for more future events, we hope to have at least 6 contestants for this contest but are welcome to more. Starting Date: Tuesday, April 12th Develop a game in 1 week...
  2. LTN Games

    Battle SFX

    LTN Games submitted a new resource: Battle SFX - A pack of 8 sound effects meant for use in battles. Read more about this resource...
  3. LTN Games

    Edit Old Posts

    I recall a member here saying they could not edit their original post, I totally forgot which thread or whom but I want to make sure this is not happening to everyone. So, I'm wondering if members who read this can check out some of their old threads and see if they can edit them and report back...
  4. LTN Games

    RPG Maker MV Version 1.1 Update

    The moment we have all been waiting for, the newest MV update which fixed numerous bugs and brings new tools. Copy pasted from publishers site http://forums.rpgmakerweb.com/index.php?/topic/57859-rpg-maker-mv-version-11-update-changelog/
  5. LTN Games

    Rule Revisions & Additions

    Amy and I have been talking about adding & revising rules. As of right now our rules for both resources & forum are good but not quite detailed enough. For example, Amy recently dealt with a situation where someone wanted to post some default MV resources, where the only thing changed was the...
  6. LTN Games

    Screenshot Critique

    I am making a better critique screenshot thread for those that want feedback on their maps, game art, etc. This one will be a bit different than the one we already have, there will be rules to follow so no one goes left unnoticed. The basics is simple, you have a screenshot and you want...
  7. LTN Games

    [Scripting] On Mouse Touch

    Is there an option for checking if the mouse is over top of a sprite? I'm want to create a button and I want to change the image when the mouse is over top of it but I can't find any function in MV to check such a thing. Any help would be appreciated, thanks (cheeky)
  8. LTN Games

    [Scripting] Window_MenuStatus TP gauage ?

    I looked and looked through the Window core and I can't find where it draws the tp gauge in the status section of the main menu when tp is active in the database. Inside the Window_MenuStatus is a drawItemStatus and inside that is drawActorSimpleStatus, but within that is only mp, tp, name etc...
  9. LTN Games

    [Scripting] Regular Expressions

    I am having a hell of a time getting my regular expression to match properly, my first regular expression worked well as far as I know, but now that I need to account for a double-digit number, every time I get the output of the match it's only a piece of what I am trying to capture. First of...
  10. LTN Games

    Defualt Color Palette

    LTN Games submitted a new resource: Defualt Color Palette - A numbered defualt color palette for a good refrence. Read more about this resource...
  11. LTN Games

    Custom System Font Color

    LTN Games submitted a new resource: Custom System Font Color - Change the defualt System font color( dark blue) to your own custom color. Read more about this resource...
  12. LTN Games

    A Rant To My Current (PC) Mouse

    Okay, so two weeks back when I was at my friends I brought my laptop and my wireless mouse with me, all was good I rarely used my laptop that weekend I was there. Anyways to get to the point of this when I finally left my friend house, I left my damn wireless mouse there, now this mouse has been...
  13. LTN Games

    [Scripting] Window PadIding?

    Okay so I been working on my HUD plugin for Sock Quest nd I'm having a small issue with some of my elements getting cut off due to an imaginary padding or something lol. I don't think it has to do with the padding of the main window considering I set it to 5. Anyways here is a screenshot of the...
  14. LTN Games

    [BETA] BG Audio Control

    LTN Games submitted a new resource: [BETA] BG Audio Control - Have more control over the bgm & bgs autoplay. Read more about this resource...
  15. LTN Games

    Window Pop

    LTN Games submitted a new resource: Window Pop - A window that displays a short message, either custom or an auto pop with each item gained, in game. Read more about this resource...
  16. LTN Games

    [Scripting]Centering drawTextEx

    Curious how one would go about centering drawTextEx according to the windows width? I mean I understand how to do it, but a bit stuck on getting it done correctly. So this is what I attempted... var tx = LTN.Param.windowWidth / 2 ; Assuming this would center the X value of the text properly...
  17. LTN Games

    [Scripting] Imported

    I notice in Yanfly's plugins he puts var Imported = Imported || {};Imported.YEP_VictoryAftermath = true; I am curious if this is a good practice? I'm assuming it's great for compatibility reasons, considering I've recently had to make one of my plugins compatible with Yanfly's Victory Aftermath...
  18. LTN Games

    Very Late Introduction

    Well, my oh my, it seems I have never introduced myself here, which is kind of weird considering I'm a moderator and I've only been here since the beginning lol. Anyways this is me, I'm a chilled out dude who develops games with a decent amount of knowledge in most areas of the development...
  19. LTN Games

    Demo's

    I'm curious about how other people go about making their demo games. Is there a specific way you create your demos? How long would you say a Demo game should be? Do you start your demo at the beginning of the game or do you start it in the middle or somewhere different. I'd like to hear what you...
  20. LTN Games

    Plugin BG Audio Control

    I noticed that in MV, if you have a bgs enabled in one map, when transferring to another map, for example, a house, the bgs from the previous map will continue to play in the house map even if the bgs option in the map's setting is not enabled. With my plugin, I check if the map's settings for...
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